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Flipping sprite makes my animation flop out

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I know that you've had this discussion, probably 100 times already but I can't seem to figure out on why my animation doesn't animate right when I flip it horizontally.  I think in a previous post you said to set the key frames to instant, I've tried that but it still doesn't work.  What am doing wrong???

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Are you creating a flipped clone of the animation or flipping the character half-way through an animation?

If you're flipping the character mid-way in an animation then you need to make sure the main timeline keyframe BEFORE the flip happens is set to instant (no tweening) so that the flip just pops to facing the other side instead of all your sprites and bones looking like they are turning inside out while making their way to the mirrored state. 

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