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Showing results for tags 'exporting'.
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Extract offsets and z-index to load image smore effeciently
A4R posted a topic in Help and Tutorials
Dear Spriters, I have started using Spriter after I purchased it like a year ago (or more), finally. Let me start by saying it is a nice piece of software. I do have a question. Few days ago I finished my animations and now I am busy to load them into my SpriteKit(xcode) project. In the game I have a character that has many interchangeable equipment parts (e.g. helmet x, with weapon y, and shield z and body armor b). So what I did was export every equipment/body part separatly (with the same custom rect for all parts and their frames so that they all align perfectly in game) and in game loading the equipment parts and their frames(animation) depending on what equipment parts the user is wearing. This is working but it is memory consuming. What I would like is to export every part seperatly like I am doing now, but the export width/height (rect) should not be bigger than that of the biggest frame of that particular equipment/body part. also I would like to have a file with the correct x y z offset so that I can align the equipment parts correctly ingame. is this possible? I know I can do this somehow through the scml file but I would like to know if there is an easier way to do this. Thanks for reading, and excuse me if the question is not very clear.-
- memory management
- z-order
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(and 2 more)
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Hello there. First of all, I want to point out that I am a total newbie when it comes to animation and as the title itself says, my question is probably really stupid for some of you guys. Anyway, I would really appreciate if someone could tell me how to do it(How to export my animation as a looping .GIF?).
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Spriter 6.1, Win7x64. Whenever I export to PNG/GIF, I have to go digging for the folder all over again. Would be good if it remembered for you the path and the name.
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Hi! I'm very new to this program and I'm just trying out the trial version. However, already I'm running into a problem. You see I use very small nes/snes style sprites, and when I export an animation to a sprite strip, the images become slightly distorted. I was wondering if there is a fix for this or if anyone knew why this was happening. I've tried exporting at 100% scale, 200%, 400%, and 800%, and I've tried shrinking down the larger scales in photoshop after exporting them, but none of these methods have really helped at all, I still end up with some sprite distortion with the finished product. Here is what the sprites should look like: however, as you can see here, the head being a good example, the sprites get squished when I export the animation Any help would be appreciated, Thanks!