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Found 7 results

  1. Indie game art services. Affordable, professional. DesixStudios.com Providing professional game artwork and animation for indie prices. I work closely with you to ensure we land a result you want. First time right is great, but want something slightly different instead? No problem. As a game developer myself, I have experience with the specific requirements and details of a 2D game. So I know how artwork should be built with care to benefit from and take advantage of certain techniques, and also limitations, of game design. I have countless hours experience with every 2D art style, from pixel art, vector art all the way to digitally painted work. With hundreds of happy clients, multiple ongoing long & short-term projects, and an ever growing portfolio of experience, I have your back. Working for individuals and companies, small and large tasks is no issue. I'll maintain constant contact with you until you are 100% satisfied. Email - desixstudios@outlook.com Full portfolio - http://desixstudios.com
  2. I've worked as a profesisonal game artist and you can check out my work here: https://www.artstation.com/michael_gaddi I can make: 2D spriter Animations Concept art Background Characters Traditional drawings
  3. Hi everyone, We’ve been working on an indie game project called Initiation for the past few months. Currently in development for a released on PC, it’s a 2D platformer game. We’re using Spriter for all characters animations. We’re currently working on creating a stable build for the demo but you can get a glimpse of what we’ve been doing in this trailer video: Since we’re here to talk about animations, here’s a showcase of our main characters animations: Walk to run to walk again Jump Climbing stuff Falling a little too fast There another creature we’ve been working on: (Thanks to Bwwd for his advices, you’re a great guy If you want to know a little bit more about our game, you can check the official website: http://initiationthegame.com We’d love to get feedbacks from you so don’t hesitate to tell us what you think about all of this. We hope to talk to you soon.
  4. soo the project, will start again, we create a new story and a new monsters and enemies. Judgement project, is a metroidvania game, with combat system like the dark souls series.you control a character who try to protect the humanity against the control of the powers of the dark and holy forces.Generic details about the game:1- 2d platformer.2- pixelart.3- combat like dark souls and salt and sanctuary.4- multiple maps versions.5- rpg elements.6- metroidvania. 6/10/2017 exploration video, inferno version of the map, with the new updates https://youtu.be/mh-ZjPC9_P8 1/10/2017 Mini map system and inventory system WIP Mini map system video here: mini map video inventory system: video here: inventory video I use the spriter plugin for change the equipment appearance in the character thank you to pixel Rebirth for his excellent plugin check the plugin video here: https://youtu.be/yW0rQbm1eJU we still working in the inventory UI and the mini map UI. 28/09/2017judgement project demo equipment visuals updateNow we are working in the equipment and the visuals changes on the main character when he use a new armor.https://youtu.be/2bLB_0UHSCMnew update exploration examplehere is a exploration example of judgement project, soon we will show you a more extensive exploration gameplayhttps://youtu.be/UZEuFxkvJ8s 20/09/2016 Shout-Out on 20 Sep Judgement Project Map update. check more here: http://f-fman.wixsite.com/judgementproject/single-post/2016/09/20/Shout-Out-on-20-Sep-Judgement-Project-Map-update the Next Demo map is almost complete, you could explore the two first zones of the game. here are some capture of the devoleper version of some of the most important rooms of the demo. this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck). and. this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction. here is some captures of the other parts of the map. all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward. here in this link. http://www.retrogamesmaster.co.uk/judgement-project/ remember follow us in our social networks. http://judgementprojectdevdiary.blogspot.com.co/ https://www.facebook.com/judgementproject/ http://gamejolt.com/games/judgement-project-metroidvania-game/63374 https://www.youtube.com/channel/UCEMKMHNvTAQks5d6e6_qGzg https://twitter.com/ffman22 https://www.twitch.tv/carlofps metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project, #gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber 19/09/2016 Shout-Out on 18 Sep judgement project interview by retrogamesmaster. I share with you the interview that retrogamesmaster editor Peter Ward made to us in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo. retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion. http://www.retrogamesmaster.co.uk/judgement-project/ if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email olapete2008@hotmail.com. 12/09/2016Judgement project new official web page.http://f-fman.wixsite.com/judgementprojectcheck it our new page of judgement project. this is our new official web page of the project, with updates, videos, social networks, demos and more.12/09/2016main route first part inferno ver_1we are working in the main route of the first part of the inferno version of the map.needs some adjust but most of the route is ready -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- this is the first 1: and the first update of the new concept of the game. dev diary new concept 1: first test boss: demon golem more info: visit http://dragoncprojectdevdiary.blogspot.com/ new facebook page of the game. https://www.facebook.com/judgementproject dev log 2 new version: demon golem animation progress http://youtu.be/Gbgjjc8eO1c more info: http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post.html dev log 3 new version: demon golem animation progress part2 http://youtu.be/DTlOq48wiqE more info: http://judgementproj...og-post_18.html dev diary 5 first boss holy version concept and animation working in progress. angel guardian animation time lapse progress part 1 in spriter. first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project: if you like it follow us in youtube and like our facebook page. https://www.facebook.com/judgementproject?ref=bookmarks more info: http://http://judgementprojectdevdiary.blogspot.com/ dev diary 9 first boss holy version animation time lapse part2 here is the angel guardian animation time lapse second part, that I have worked in spriter. background sound Drop zone II Dark Shadow by Mikomusic about spriter. Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character. in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb. other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game. follow us, and learn more information about the game and the tool that we use for the development of the game. remember follow the project: http://judgementprojectdevdiary.blogspot.com https://www.facebook.com/judgementproject?ref=bookmarks ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OLD IDEA UPDATES ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- here is a first concept arts and char desing idea char desing mor info in https://www.facebook.com/portafolioDigi ... ts&fref=ts first test in spriter: final pixel art style, with some test of moves, camera and scenario. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test1/index.html animations on spriter. new updates Dev Log 12 Here is a first concept art of the goddes http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg first test of level up effect. http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif Dev Log 13 zone intro. (black fade out). new black fade out intro for the zones. http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif Dev Log 16 new stamina system test, Dark souls style. https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* faster link: http://www.gfycat.com/GloomyLeafyBluebottle Dev Log 17 main char animations updates. Dev Log 18 new version of the main character, with more resolution 2 new animations with the new version of the main character. http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif Dev Log 19 . animations updates: spell cast animation: http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif walk cycle update: http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif Dev Log 20 . animations updates ver 2: spell cast animation: http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif walk cycle update: http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif Dragon arm spell: http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif Dev Log 23 main character animations update: http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif more info: http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html checking more in: https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215 visit the new blog. http://dragoncprojectdevdiary.blogspot.com/
  5. Hi everyone, I've been working on a game with six other friends. I don't know if I'm in the right area to be talking about this kinda stuff, so if I am in the wrong area could someone direct me to the right one? But for now, I'll just post information about our game and group below, thank you. The Transient are imminent! Can your defences stand up to the hordes of Brutes, Ironshells and Berserkers? Build towers to zap, slow and harpoon your enemies, but why hide when you hold the power of mythical weapons in your hands? Join the fight, summon divine spirits as Atum, Pharaoh of the Free, or harness the power of the ocean as Pearl, Sentinel of the Sea! Ace Games is a small, indie developer of desktop games based in Brisbane. Since our founding at the beginning of 2016 we have been working on our debut game Voyagers, a fast-paced third person tower defence set for beta release in late October. Come visit us on http://www.voyagersgame.com! Contact info: acegamingcompany@gmail.com Trailer: https://www.youtube.com/watch?v=RLI_VNwXPOM Website: http://www.voyagersgame.com Facebook: http://www.facebook.com/VoyagersTheGame indieDB: http://www.indiedb.com/games/voyagers
  6. Ok, guys, this is my first "my work" post here. I am creating a game called Piece of Sheep and the main caracter, as you can imagine is a sheep. I am a programmer, not an artist, so I am prototyping this thing with my limited art skill set. Please, be kind. The animation is idle, but I'll have to make run and jump for this little guy and other 20+ different sheeps, After the prototype is ready, I'll probably hire an artist to improve the graphics This is the gameplay prototype.
  7. Here´s a very quick teaser of my WIP.I still intend to work on some graphics and animaitons, but i believe the gameplay is coming along very well =]Any feedback will be appreciated at this point.@('_')@ Developed at Construct 2 https://www.youtube.com/watch?v=BjT13s6e4To
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