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Found 6 results

  1. (Since the search function didn't work for me I unfortunately had to create a new topic.) Hi Brashmonkey, I need urgent help with importing animations into Construct 3. Previously I had a workflow in Construct 2 that would just overwrite the same animation whenever re-imported. Now however, with Construct 3. It will create a duplicate entity every time I import an animation. This is catastrophic (no pun intended, my game is about a cat) xD, because I am completely stuck. I can't remove old entities every time I import. Because along with the animations also comes all the connected ev
  2. Hi everyone, hi Mike! So, I have watched your video on youtube about importing spriter animations to unity, and I followed every step. I dragged the whole map with sprites and body parts, and .scml file as well. I've downloaded Spriter2UnityDX for Unity 5.0 (yes, I am using Unity 5.0) and imported it as an asset in Unity project. But as I import the map in Assets, I get this. I am unable to drag player with its animations in scene, and there is that error "the name titleContent does not exist in current context" Also, the error is related to Spritet2UnityDX. What should I do? Best r
  3. Hello, I have a questions for controlling the animations from Spriter in Unity. Normally, I need to put "Unity.motion"-datas from Unity into the animation controller to define the different statements. But if I import my Spriter folder into Unity just the animation.asset (with my prefab) appears. How can I get the motions from my animations? Greetings, Konckeri
  4. I'm setting up a Spriter animation pipeline at the studio I work at, but we've hit a serious blocker. We need to have the ability to have several artist work in parallel to create animations for the same entity. However, when trying to merge our files it creates duplicate entities. This in itself wouldn't be an issue, but when trying to move / re-assign the animation to one of the the chosen entities, the animation which has been moved becomes glitched and cannot be viewed. The behavior is a bit weird, in that I can temporarily "trick" Spriter into displaying the animation, provide
  5. Hi Is that possible to import animated sprite - for example Snes sprite converted to animated gif, and then use it as a background-reference for creating animation skeleton, referring to half-transparent animated gif in the background? If no, what is the other way to use references?
  6. Hi here, I wonder if some people encountered the same issue as me: there is this SMCL file I made which plays fine in Spriter but can't be imported in Unity. I have spent quite some time working on animating this character for a game and I would like to avoid to redo iy from scratch. I don't know what the issue is but I am a bit supsicious about PSD2SMCL script that I used (http://brashmonkey.com/forum/index.php?/topic/2768-photoshop-to-spriter-photoshop-plugin-attached/&page=2) Out of 4 characters we have animated, the only one facing this issue is the one which SMCL file has be
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