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MisterMichaud

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  1. I have the data backed up, no worries. This was just a test anyhow. Let me know what gives. Much appreciated!
  2. FYI, this issue seems to be resolved in the current version of Spriter. I've beeen creating lip syncs without issue. Thanks for the help and support!
  3. I'm setting up a Spriter animation pipeline at the studio I work at, but we've hit a serious blocker. We need to have the ability to have several artist work in parallel to create animations for the same entity. However, when trying to merge our files it creates duplicate entities. This in itself wouldn't be an issue, but when trying to move / re-assign the animation to one of the the chosen entities, the animation which has been moved becomes glitched and cannot be viewed. The behavior is a bit weird, in that I can temporarily "trick" Spriter into displaying the animation, provided I first click on an animation from the entity with which it was previously assigned. This makes me hopeful that the data isn't lost, it's just that Spriter is getting wires crossed when trying to display it. I've linked a video of the issue in action. You can see near the end that I demonstrate the issue of the animation disappearing and reappearing several times. https://www.dropbox.com/s/mfk8npkw769srm6/bandicam 2016-09-09 16-05-08-069.avi?dl=0
  4. Hi Edgar, I got your emails, including the one asking em to re-send but all replies are still bouncing back. I'll try to look at this over the weekend and get back to you no later than Tuesday (it's a holiday here in Canada on Monday). For what it's worth, I'm experiencing different issues when not in snapping mode but the end result is similar: I can't discern what's being said in the audio as it's being cut off far too soon. Thanks again for looking into this. Cheers!
  5. Zipped the project folder and sent it directly to you earlier this morning, lucid. Along with any troubleshooting you provide, could you also confirm whether or not the stutter shown in the video above is the intended playback quality when scrubbing in Spriter, or if this is a clear and obvious glitch? What should it sound like when scrubbing through audio in Spriter? Thanks again for looking into this.
  6. Hello, I'm an animation lead working for a company which creates children's games in Unity and Phaser for large media brands (Timer Warner, Viacom, Marvel / Disney, etc.). I'm currently evaluating Spriter as an animation tool for our art pipeline, and we're very pleased with the results so far. The only major snag - which is definitely a deal breaker if it can't be resolved in an elegant manner - is lip syncing with audio. While there's an option to pull audio onto the timeline and enable playback while scrubbing, the audio itself is inconsistent (often replaying the opening milliseconds of the audio clip over and over) and slow to respond to the scrubbing itself. For lip sync purposes, this is pretty much un-usable. I've attached a video to double-check if this is a bug. You'll see I'm unable to hear the syllables as I scrub through. I don't see a lot of information regarding this feature online, perhaps this is how it is intended to operate, which is extremely unfortunate if confirmed: https://www.dropbox.com/s/nclfdi4kf9xgwxg/bandicam 2016-07-22 15-04-11-552.avi?dl=0 For what it's worth, we've also looked into Papagayo as a solution (which, incidentally, plays the audio as expected when scrubbing), but felt it was overall too clunky of a product and geared more toward a novice who is just learning how to lip sync. Overall, we'd prefer to streamline the workflow to a single application.
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