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  1. Does spriter has a built in editor? a paint tool which i did not notice?, i find it bothersome that i have to draw the parts for my sprite in an external editor, export then import them to spriter, and since i'm a new user, i thought maybe i'm missing something?. . . can one create his sprites inside the program itself then animate them?, or is the only way by importing them?, if so, then can you suggest a fast process of doing that?, what process do you go through personally?, what steps do you go through to make your final animated sprite?.
  2. Hi, I am facing today a bit annoying problem in Spriter Pro.. I have created character and assemble all bones.. save the file and with the next opening of file my character hand fingers disappear. They still are in hierarchy panel and in this panel, bone+picture, but in working from I don't see those fingers only bones. However, on the spot where suppose be finger is a thin line.. I will appreciate any help and advice how to solve this problem. Aha, I tried to create new file and the same thing happen that hand fingers disappear. PS English is my second language so please forgive me all my grammar mistakes
  3. Hi Everyone, This will evolve into an official "troubleshooting list" which I'll update with the most frequently reported issues and their solutions. If you do not find the solution to a problem you're facing with Spriter in this list, please report it in this thread. Thanks. 1) Spriter refuses to open! (Windows) The first thing you should try is downloading the following link, unzipping it, and running the resulting installers: https://brashmonkey.com/forum/applications/core/interface/file/attachment.php?id=1838&key=435c1b06fcf5ea5ed3c29a4f1325d850 If that doesn't work, try the other options below, but first try restarting your system. We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html If you don't want to or can't install the Adobe creative cloud, then please do the following: Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe The 32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. ATTENTION WINDOWS 11 USERS: For one user, Spriter still wouldn't work after trying all of the above fixes, but then found info about another program which also woudn't start on Windows 11 and the same solution for that program worked for his Spriter issue. Here's what he did: "I copied (don't move!) from C:\Windows\SysWOW64: mscvp100.dll msvcr100.dll msvcr100_clr0400.dll xinput1_3.dll and from C:\Windows\System32 mfc100.dll mfc100u.dll ^^ Again copy those don't move them or you will break other things! to the base Spriter directory (C:\Program Files(x86)\Steam\steamapps\common\Spriter\) and it now works." 2) When I re-open my Spriter project, some or all images are missing! Don't forget, Spriter files are only text files that store coordinates, angles etc, and only make reference to the image files that are being used. This means if you move the image files to a new location (or delete or rename them) OR move the Spriter file to a new location separate from where the images were, the Spriter file will no longer be able to find the images that it needs. For this reason, when starting a new Spriter project, always create a folder just for that project, put all the images you'll be needing in that folder (organized in sub-folders as needed) and then create your Spriter project/file into that project folder you've just created. 3) When I start Spriter, there are graphical glitches or a black canvas area and I can't drag my images to the canvas. There is a known graphic-driver compatibility issue that especially effects some Macs that causes these types of problems. Try choosing View/Disable Open GL from Spriter's menu and then restarting Spriter. This will hopefully resolve the problem. We'll continue to try to improve performance and compatibility issues with future free update builds. 4) When I try to export a finished animation as PNG images, GIF etc. Spriter hangs up or crashes. This sort of problem can be caused by a couple of different reasons: Spriter might be running out of memory during the export process.. This limit will depend greatly on your hardware's own specs, but trying to reduce the scale of your project, the desired FPS or changing the cropping of your animation to a smaller custom rectangle might resolve the issue. A French Spriter user recently discovered that having Spriter installed in a folder that uses non English characters such as "ç" or "è", or having your Spriter project folder of image sub folder names etc including such characters was the cause of crashes they were experiencing while trying to export his animations.
  4. Does anyone know whether this is at all possible? I have an animation which requires several limbs of a character to move at different speeds with easing curves. I have one limb completely animated fine, but now I'm going back and trying to add animation to the second limb. Creating a new frame for the second limb's animation results in interrupting the easing curve of the first limb. Can I animate these two sprites separately without having them interfere with each other's animation/easing curve?
  5. Hey guys, I am currently pulling my hair out! All I want to do is swap an image in an animation using a sprite sheet. (all of my images for this animation are in one sprite sheet) In my project I have a few animations with slight differences in movement and I need to change a few facial features. So, I have cloned the initial animation, made a few minor movement tweaks and I now want to swap the necessary images. However, right clicking on the new image while the animation image is selected doesn't offer me the "replace sprite" option (it does give me the option for a single PNG image file). Am I doing something wrong? I can achieve what I want by manually inputting the x and y positions, but this method is tedious. Also as a side note I would also like to highlight that sometimes Spriter is a little buggy and my images disappear in the z-order panel, but reappear after I reload Spriter, any ideas why this would be? I am running the paid version of Spriter release 4.1 and have look for updates but none seem to exist at present. Please can someone offer me some help, this is really frustrating and is holding up my game development.
  6. Hello. Sorry for this being my first post and I'm already asking for help. But I could not find help anywhere else. I'm studying Spriter Pro those days, I've bought it on Steam and it was really a good deal, the software is awesome. I'm learning with the official youtube channel. It worked really fine, just a little more time and I can say I know all its features. But I found an annoying issue right now. I was following this video: There's no problem with the video but maybe with my computer. I followed step-by-step and created my Character Map. I named it as Armor and linked the character pieces accordingly. Saved. But when I click-and-drag the Armor word from the "Available" to the "Active" painel, nothing happens. Its like something is not right or allowed but I don't get any error messages. I tried a new CM and still nothing. Tried to restart Spriter Pro and still nothing =( What should I do? Thank you very much! EDIT: Oh, I forgot to mention, I'm using it on a Mac, OSX 10.9.5
  7. Is it possible? Manually selecting all bones and applying the desired Bezier curve is really a time consuming task. http://gyazo.com/b130c5ff80adc56827f0954957da6be3
  8. Everytime I try to call a animation using this kind of event the spriter animations keeps paused on the first frame. Could anyone help me with that?
  9. Hello! :) I would like to ask what is the best way of implementing my animation into a game. I made a laser animation, and now i want it to be able to bounce off of walls from all angles. Of course, it's impossible to animate bouncing off walls for every single angle, so i would like to know how you would solve this issue. One solution that I have is to have "another" laser coming out of the wall when the first goes in so it would give an illusion of bouncing. Please answer as soon as you can and thank you for reading ^_^
  10. So, I followed the tutorial for importing sprites, and have the custom save options set correctly; however, when I drag over the scml file, this sprite gets all jumbled up. What's happening: http://postimg.org/image/orklfhcuz/ What it should look like: http://postimg.org/image/7x7zbww59/ Am I doing something wrong? I have the latest build of C2 and I have the plugin installed. Also, I just updated Spriter to Pro account.
  11. So I'm sitting here playing with spriter pro for the first time, using a character model I made especially for the program. I have very little animation experience though, so the best I can really make right now is a very simple idle animation. I'd really love to get to the point where I'm capable of making something along the lines of the shambling skeleton animation included with the spriter pro download, because it doesn't seem to use many more techniques than the very simple bone-attached-to-sprite animation technique displayed in the tutorials found on the official brashmonkey youtube channel. But I think what I'm really lacking here is a knowledge of the theory behind sprite and bone animation. As in, how I should be going about designing assets that will be animated, what things to keep in mind, how they're animated, etc. Are there any channels, guides, or tutorials for that? Aside from just plain raw practice, obviously. I know practice is a good foundation, but it always helps to know what direction you're going in. I guess this might be kind of a weird question to ask, but I'm definitely looking forward to your guys's responses. Thanks in advance!
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