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Mike at BrashMonkey

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Posts posted by Mike at BrashMonkey

  1. On 9/5/2020 at 11:32 PM, FurryEskimo said:

    Ah, ok, I think I understand.
    Being able to animate a scene as you call it, would certainly be helpful.  I was hoping that I could take this original animation that has lots of key frames, and add my simple animation directly to it, with only a few key frames.

    Until Spriter 2 comes out I guess I'm doing this the hard way!  Phew! 

    You could export the animation as sequential images and animate the other object separately and then combine them together after the fact, especially if this is for inside a game.

     

  2. 48 minutes ago, FurryEskimo said:

    Perhaps I'm blind, but I don't see an option to 'copy the z-order across the entire animation.'  I can paste to all key frames, but that's about it.

    Also I'm sorry, I'll try to describe it better.  I have an animation of a tent with a lot of key frames, used to make the tent sway as the player sleeps.  I wanted to add a lantern outside of the tent that sways just a little in a soft breeze.  It should be very easy to animate, using only a few key frames.  The problem is, it seems like I need to animate the lantern for each existing key frame, which is considerably harder.

    Ah, you are not blind. That has nothing to do with Z order. Spriter was really designed to animate individual objects which would be assembled into full scenes inside games. it's not really designed to animate entire scenes with separate objects animating separately. The problem is everything shares the same key frames and easing if you turn easing on from any key to another. Spriter 2 will be much better suited to animating entire scenes. 

  3. 22 hours ago, FurryEskimo said:

    I don't want to go digging up old posts, but did this ever happen?  I'm editing a file now, and for some reason it has dozens of keyframes, and am trying to avoid the rather arduous task of editing Every frame individually.  Honestly I'm a little surprised I can't simply create a second list of keyframes, so I can just edit a single images basic animation, while all the others remain finely detailed.

    I don't understand what you're describing. If you're referring to changing the z order across entire animations you can fix the z-order how you want it in any key frame and then choose the option to copy the z-order across the entire animation.

  4. On 8/28/2020 at 4:06 AM, Penguin said:

    After stumbling across some marketing for Spriter, I decided to pre-order Spriter 2. The dates of posts here in the forum and the dates on the release make me wonder if this is actually abandoned. A previous user asked about it and looking at the dates of their concern (May 27, 2019) and the date of the last release (February 14, 2019)... it has been well over a year since anything released and even since that users concern. Aside from me wondering if I just per-ordered an abandoned product, I wanted to know the following:

    • Can Spriter Pro and Spriter 2 Alpha be installed on the same machine side by side? Or does Spriter 2 have to replace Spriter Pro?
    • If it is possible to install them side by side, can they both activated with the same key?
    • Is Spriter 2 still being worked on and is it ever going to be officially released?

    Thank you in advance for any of these questions you can answer.

    If you pre-ordered Spriter 2 here then you can use Spriter Pro and try the alpha of Spriter 2 at the same time on the same system. Only the Steam versions currently have that limitation, which won't be an issue once Spriter 2 is officially released, then it will be it's entirely own product on Steam.

    Spriter 2 is not abandoned. Edgar is and has been hard at work on it, but several factors including injuries from a previous automobile accident slowed down its development, especially in the past. A new alpha build should be released in the next several days and we try to release new builds every 2 or 3 weeks.

     

  5. On 8/20/2020 at 10:40 PM, SoloCrowd said:

    when can I get my pro confirmed so that I can reach the new forums and try out the beta. I have emailed all my legal stuff to you guys months ago and even tried the second time. But never get a reply? Solo Crowd

    Hi SoloCrowd.
    sorry for the inconvenience.
    If we never replied then either we never received your email or our reply got lost in spam filters. Please email me at mike@brashmonkey.com I'll personally help you out as fast and as best as I can .
    Did you purchase Spriter Pro here on our store, or via Steam, or via the Scirra or Fusion stores? If you purchased it here on our online store then it was with an old account or old email address. When you email me provide as much info as possible so I can find the record of your purchase.

  6. On 7/8/2020 at 7:06 AM, Sallick said:

    Will Spriter 2 work with Construct 2?

    The plan is to support C3 as much as possible, but it's unsure if a C2 plug-in will be developed as C2 is being officially retired. I'll discuss it with Edgar when I get the chance.

  7. Ah, darn. I think the issue is you're using the draw self mode and importing the Spriter project form the get go in that mode, with a sprite sheet instead of individual sprites. I think maybe Construct does not create the collision sprites when you import this way. I'll have to check with Edgar.
    In the meantime, if you zip up the entire Spriter project and send it to me I can verify the problem and hopefully come up with a fast solution for you.

    of course I won't show or share your Spriter project with anyone. ig you want to, send it to mike@brashmonkey.com

     

  8. 3 hours ago, Fabian1996 said:

    Hey Mike here i am again.

    I made a hitbox in spriter with the attack animation.

    Where can I find the hitbox in construct2? Is the hit box linked to the animation? Does the box have a different name?

     

    I like to hear it


    Fabian

    It should have been generated as a regular construct spriter with a name something like the nape of the spriter project followed by whatever name you gave the hitbox in Spriter. It is likely in a 'folder' (in the construct editor) with the other images that your spriter project uses.

  9. On 8/17/2020 at 6:22 PM, SquigglyFrog said:

    So question, and I don't expect it will work the way I'd like. But i bought spriter pro on steam. Don't remember why i bought it there, but here's the catch. I HATE steam. It sucks. I don't use it, never log in, and of course you know, double click on a spriter project, it loads spriter, then quits to desktop immediately. Joy. steam needs to update YET AGAIN.. launch steam, auto update, close it. launch spriter, works fine. Annoying as all getout. Is there any way to 'switch' versions and get the standalone spriter pro without having to pay for it again? if not, i'll live, just wanted to find out. 

     

    Indirectly, yes. If you email me proof of purchase on Steam, including the exact amount you paid, I can give you a one time use coupon code to deduct that exact amount from the non=Steam version here on our store, so if you paid full price on Steam, you'd get the non-Steam version here for free using the coupon code.
    send the email to mike@brashmonkey.com

     

  10. 4 hours ago, thegodo said:

    Hi, Mike. 

    Thanks for your answer. I should take care using some expressions for my non-native english, you are right :-D I mean, that was the only way I found about private alpha testing. When I click on link it says: 

    Sorry, there is a problem

    We could not locate the item you are trying to view.

    Error code: 2F176/1

    I purchased Spriter Pro as a "Spriter Pro Early Adopter License". It was on June, 11st, 2014. I think it was on BrashMonkey website, but I cannot remember. If you need more references I could send you the activation mail or whatever you require for this. Indeed, using my credentials on this web, I cannot see anything or "purchases". Is there something wrong?

    This means you either did not get it from our store, in which case you need to find out/remember where you got it from, because that will change how you access the alpha of Spriter 2, or, you did get it from our store, BUT you missed the messages and emails a long time ago when we migrated to this new forum and store system.  Do you remember which email of yours is associated with the actual purchase? (maybe  the email address you has assigned to your paypal account at the time)

  11. On 8/5/2020 at 12:32 AM, SquigglyFrog said:

    Not to necro, but still looking for a solution. I have tried setting the animator.speed to 0f, and it continues to animate. If i set it to 0.25f, it definitely slows down, but setting it to 0 seems to do nothing. 

    Sorry that at the moment we can't offer any first part support for the Unity run-time or importer. We'll try to resolve that as soon as we can, but it might not happen until after the next few Spriter update builds are released. In the meantime, can you confirm you're using SpriterDotNet.Unity with the latest build of Unit and it's mostly working, but you can't find the way to completely pause animations?

  12. 14 hours ago, thegodo said:

    Hi again, Mike. 

    any progress?

    Greetings!!!

    Hi thegodo. Unfortunately not yet. I know other Construct 3 users have contacted Scirra to appeal to them to update the C3 sdk soon, but we've not heard back from Scirra themselves about it.We'll contact them again soon if we don't hear back in the next few business days. Thanks for your patience, it's frustrating for us to. Not only do we want to provide excellent value and service to C3 users, but I'm also using it with Spriter myself f or several personal projects.

  13. 20 minutes ago, thegodo said:

    Hi, guys.

    I'm a Spriter Pro license owner, but I can't find links for private alpha downloading.

    This is a dead end road.

     

    Hi thegodo,
    sorry for the inconvenience.
    'a dead end'road' is a colorful expression, but unfortunately not very clear in this context. Does it mean the link to the page itself is blocked or broken for you, or that the download link on the page is broken for you or something else?

    Did you but Spriter Pro of the Spriter 2 pre-order from us directly, or did you get it by some other means like the scirra store, the Click store, Steam, etc?
    If you purchased it here, and are logged into the forums with the account that purchased it, then the link should work for you.

    Hopefully we can figure it out and resolve it for you ASAP.

  14. 2 hours ago, Jonybir said:

    Do you have a tutorial series like the example but for spriter? Can you please make a similar udemy course? Alternatively any course like that available? I will buy it right away.

    https://www.udemy.com/course/spine-pro-a-complete-2d-character-animation-guide/

    You mean for Spriter or Spriter 2? It's too soon to start making tutorials for Sprite 2, but I'll start making them as soon as possible.

    I'll also consider making a udemy course. Thanks very much for the suggestion.

  15. Have you gone through the example capx and tried to analyze it? Did you try importing your own spriter object into a construct project and then apply a character map? I think you think it's more complicated than it is and it's throwing you off.

    You don't need to use local storage or list boxes or anything else. If you want the game to switch your character's sword, you just create the character map in the spriter project that switches the sword image and then in construct use the action to append the character map and type in the name of the character map.

  16. email mail@brashmonkey.com with a screengrab proving your purchase on Steam and the exact price you paid and I can give you a coupon code to deduct that exact amount from the price of the of the non Steam version here on our store. This way, if you paid full price on Steam, you'll get the non Steam version for free.

  17. 11 minutes ago, Martenfur said:

    That's cool and all, but realistically, I'm not gonna remake all my animations for the new format and rewrite engine integration mid-dev.

    Actually, will there be some sort of backwards compatibility/converter feature?

    that's not impossible, but we can't promise it because the feature and data formats are so different. We're definitely considering it and weighing how possible it is though.

  18. 1 is the way Spriter is intended to work. Spriter 2 will allow for separate easing curves for different attributes of the same or different objects.

    2 This is a minor bug, batch exporting only exports frames, not sound, so the sound is being triggered as Spriter makes it's way through the animation to export frames becasue sound was not considered when making the export feature.

    3 I've never seen this issue before. Hopefully if it happens again you'll be able to figure out the cause and way to avoid it.

    Spriter is not being actively developed becasue Edgar is working hard to get Spriter 2 (which will be a free upgrade) up and usable as quickly as possible.

     

     

     

     

     

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