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Mike at BrashMonkey

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Posts posted by Mike at BrashMonkey

  1. On 7/24/2021 at 7:58 PM, SiNG said:

    Hello!

     

    This plugin don't work for me!

     

    in the editor all things its good!

     

    But in preview , I don't see spriter charakter!!!!!

     

    C2 Ver: R280, Spriter Ver: Spriter Pro R11, Plugin Ver: 3-8-2020 from this link: https://www.construct.net/en/construct-2/addons/177/spriter

     

    What's the problem!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Are you sure you're following every step to properly export the project from Spriter with all the special saving options turned on, and then properly putting it all into a zip file? Could you screen record your export, zipping, and import process and the result when you preview?

  2. I'm not positive this will work, but I think this is how Construct logic structure works.. Try moving the action "Characters:append character map" to be the first thing that's done directly after the "for each character".. I think the fact that you create the thunder effects might be making construct forget you want to effect every character... Oterwise, you can add a separate kind of hack fix event "If character animation "ThunderBlast" is playing, then append character map "ThunderBlast"

  3. 7 minutes ago, Izeck said:

    Hi.

     Just wanted to see if there has been any updates on this actually happening. Yay or nay?

    Sorry, no.. well.. a small amount of the foundation for the eventual art pack has been started, but I and the other artist I'd need to collaborate with both have been spread thin with more pressing obligations so there's no way we can estimate how long it will take us to really be able to really dig in and then eventually finish the art pack. So, It's planned and it's been slightly started, but right now we can't put any man-power on it.

  4. On 6/23/2021 at 9:14 AM, DarocMike said:

    Hello,

    I work with Spriter every now and then and keep coming across a problem that drives me insane. As soon as I add a new sprite to an existing animation and try to implement it into the animation, the sprite is only shown once for a short time and then disappears instead of being constantly visible. How do I add sprites to existing animations? I read about pressing Ctrl and dragging the new sprite into the scene, but that didn't help, nothing happened.

    Every frame can have totally different objects and/or hierarchies of parent and children. If you ad an image to the first key frame it is not automatically added to everything. Please watch this video:
     

     

  5. Welcome Sir.

     

    Unfortunately there's no way to do this to many objects at once. There is, however, a way to change ALL of the positions of all objects across all frames uniformly, which you do my holding the M key and left clicking and dragging on an empty spot of the canvas. This will move the zero/zero central coordinate relative to all objects across all keys, which is actually moving all objects uniformly.

     

  6. On 5/3/2021 at 11:49 PM, Gustavo Marcian0 said:

    It is good to see that, that the project is still being updated and that a good part has already been implemented, but in terms of UI / UX is very bad, I tested the current alpha and I was frustrated with the number of times I used shortcut instead of buttons. The old Spriter UI was not bad, just old.
    Perhaps a more traditional UI approach would be more interesting.

    Don't worry, the UI is still very much not complete. We'll make sure there's a convenient on screen way to access all required features. Thanks very much for the feedback.

  7. Welcome Slomes!

    A trick you can use for idle animations to keep the feet totally still is to simply de-parent the feet from the leg bones before you begin animating that animation. Meaning when there is only the base key frame at zero in the time line, make the feet bones or feet images no longer a child of the leg bones... that way, when you move the body or legs, the feet stay put.

  8. 1 hour ago, arcadesindo said:

    Construct 3 r241 Stable
    Spriter 2-6-2021b Stable

    Please have a check 

     

    I'm bringing this to Edgar's attention. Hopefully he can see the cause of the issue. In the meantime, you're potentially wasting a large amount of memory and performance by making your character at such a high res and then scaling it down in C3. You can create an entire clone of your project from Spriter to the reduced size, and then C3 won't have giant images to use to recreate your animations.

  9. This issue seems totally resolved. Make sure you're using the latest version of the Spriter plug-in, and the latest stable version of Construct 3, export your spriter project as scon, zip the images and scon only into a zip file with the exact same name as the scon file (but ending in .zip) and then drag in into the appropriate layout in your Construct project. This should properly update and replace the old one in your Construct project.

    If this doesnt work, please screen record your attempt so we can see what's going on.

  10. This doesn't seem like a Spriter issue, but something going on with the graphics programs you're using to create or convert the images. What program are you using to create the image, what settings are you using to save it, and what settings are you using in the conversion process?

  11. For some reason the images you tried to attach didn't work. Maybe the hierarchy column will update if you pick a differnt animation or even key frame and then go back to where you wanted to see/edit the hierarchy.

    Or maybe you're unware that the hierarchy can be different at any key frame(in regard to which objects exist or while are parents/children of which). The same is true for Z-order.

  12. On 3/14/2021 at 4:34 AM, Fun Infused Games said:

    Is there a known fix for the grey box issue philis401 mentioned above? I can't search anything on these forums either because the search box just gives me a solid grey box that doesn't allow any input on it. I've tried in both FireFox and Chrome. 

    I've got a specific error messages that I'd like to search for that I can't search for because the search box isn't working. I'd like to search first before just asking as a new question because if feels like a problem others may have had before getting this setup. 

    I've reported the broken search box issue and let you know once it is resolved. In the meantime, please email any issue you might have to mike@brashmonkey.com so I can directly help wit hthe matter as quickly as possible. Sorry for the inconvenience.

     

  13. 5 hours ago, Mystical Mist said:

    Hello, I'm really new to Spriter and I just started making some practice animations using some of my own illustrations. 

    I recently came across an unusual issue where when I export an animation, regardless of it being a gif/png, there's heavily graphic artifacing (??) and the colors flicker/mess up in each frame. It doesn't show this in spriter and I've been enabling/re-enabling the OpenGL setting. 

    Is there a way I can fix this issue and get clean, crisp exported frames? Thanks! 

    - Mist 
     

    Can you link to a video or screen shot of the artifact? We need to see your export settings as well.
    Also, if you zip up your spriter project folder with all the images and the spriter file and email it to mike@brashmonkey.com I might be able to figure out the cause of the issue.

    You are using PNG images and not jpeg's right?

  14. 15 minutes ago, TwistdRabbit said:

    You had mentioned that, I did it multiple times after multiple reinstalls of the software, I copied and pasted the msvc files from the system32 folder into the install folder, I used the registry files to enable and disable the openGL and reset the program settings and nothing worked.

    I even bought a copy of pro from steam thinking that they would be able to install the necessary software to get it working, turns out they couldn't do it either as they thought the 2017 versions of VS would work which meant me having to remove them to get the 2013 installed.

    That's why I ultimately had to do a complete factory reset on my machine, I'm now concerned that as soon as I install Visual Studio and Unity back onto the machine its all going to mess up again.

     

    No one else ever reported the program beginning to fail after installing either so fingers crossed that won't happen. if you've not used the Steam version for more than 2 hours you can refund it if you'd rather use the one from our store, just make sure to download and try the free one again to make sure it runs fine on your system now.

  15. 1 minute ago, TwistdRabbit said:

    I'm only using the windows 10 firewall and virus protection. There's literally nothing on my pc that could have caused the issue, one day its working the next its gone to hell.

    I ended up just reformatting my pc with a new version of windows 10, Steam installed Spriter Pro with 2017 versions of the VS c++ redist, even with a new build the app wouldnt launch, I had to uninstall them and install the 2013 versions to get the software to finally work, now on to putting eveything else back onto the pc. 

    I don't know how difficult it is to create software, I'm a game development student so some day I might find out but this single program has given me more trouble than every other piece of software I've ever encountered, and I got cyberpunk 2077 at launch lol

    The program is great when its actually working, but something needs to be done with this 2013 issue.

    I'm glad you got it working. I thought we had mentioned in our posts that you must uninstall newer versions of VS for the install of 2014 to work. Is there a post somewhere where we neglected to mention this important point? If so I'll make sure to update it to include that info.

  16. 3 hours ago, TwistdRabbit said:

    I checked my install and it came back as r11, it was downloaded from the official site.

    I've pulled the trigger on Spriter Pro on Steam thinking steam would do the heavy lifting for my pc and install what needs to be installed and where it needs to be, wont even launch... i hit the launch button, it tells me its loading it up then just doesnt.

    I have all the c++ installs where they are supposed to be and all the dll files are present, the openGL registry and reset changes have made no difference either. 

    The only time I recall another customer having so much trouble getting Spriter to start, it turned out they were using an overzealous antivirus suite which was actually quietly preventing the required DLL to actually install when they were installing Visual Studio. I had them pause their anti-virus, install the 32 and 64 bit versions of VS and then Spriter started fine. Unfortunately I have no idea if this would help you in this case. Hopefully Edgar will have other ideas.

  17. 12 hours ago, TwistdRabbit said:

    I've been digging at this for days now, I've been through multiple threads on this forum and reddit. 

    I cant get the software to load, It was working previously and there's been no changes to the pc since that i'm aware of. I have windows 10 64, I have Adobe Cloud installed and I have removed ALL of the visual studio installs and reinstalled each one based on the type of error that's coming up from VCOMP120.DLL missing to the current 0xc000007b, nothing seems to be working.

    I am a game development student and have unity and visual studio 2019 installed, I need spriter to work to complete my assessments on 2D animation, any help would be appreciated.

    I brought this post to Edgar's attention to see if he has any idea or if he knows what 0xc000007b is and how to fix it. Sorry for the inconvenience. This is a new error message for me. I don't think anyone has ever reported this before as far as I can recall.

  18. 8 hours ago, Izeck said:

     Yes, that is exactly what I'm talking about. I would love to have a lot of options. The character creator is great, but it only has a handful of options when it comes to hairs and such. Dresses, civilian/villager closes would be nice too. In my opinion, you guys made a very powerful tool here and you should expand on it.

     I'd like to be able to populate an entire game. Character game hub has something like this, but that is for RPG maker. On top of that, I really like that with this I can make larger resolution (128x128) characters and it has other animations, like idle and activate. I don't really care much about the portrait character though.

     I would like to have other aimations as well, but I think that's pushing it lol. Attack, jump, take damage. All the needed things to make an action RPG. Those would be amazing and I would pay for that expansion gladly.

    Thanks very much for the concise feedback and requests. I'll discuss it with my team-mates, but keep in mind, even if we decided to focus on making such an expansion immediately, making art packs like these takes the better part of a year, so if it happens, it won' be very soon unfortunately.

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