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Mike at BrashMonkey

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Everything posted by Mike at BrashMonkey

  1. Yes, Spriter was designed to animate one character at a time, especially for games. You'd need to script multiple characters interacting, environments etc in the game engine for best results. Spriter 2 will likely end up much more capable and flexible for animating entire scenes.
  2. how is this related to Spriter? This seems like a Phaser question.
  3. Sorry, he's trying to wrap up the new Spriter 2 alpha build (which got delayed... he's hoping to release it today) and updating the Construct 3 plugin will be his first task once it's out.
  4. Absolutely, Unity will always be among the fastest updated and supported directly by us for Spriter 2. Yes, Spine has first party support for many engines and has mesh deforming features, these are two major issues Soriter 2 will address. Thanks very much for the support and thoughtful post.
  5. Please keep an eye out for the update notes and new builds every 2 weeks. The next few builds should get the three core features (bones, 'pins', and 'strokes') in and working together, and things should pick up momentum from then on. Our goal is to get all the core features in and working nicely as quickly as possible. Estimates are dangerous and nearly always wrong. The best way to assess progress is to keep an eye on the update build releases.
  6. All Spriter Pro owners have access to the Spriter 2 alpha builds which are now updated on a roughly 2 week schedule. We're really sorry for all the long delays to this point and are developing it as fast as we can while simultaneously making sure we don't rush any aspect of it's data format or code base in a way that would cripple it's development in the future. There should be an update any moment now with information on what's currently being worked on and a new build shortly after that. We're doing our best to provide frequent update builds and progress reports as we work towards getting
  7. I have a suspicion it's a NW.js issue and it's becasue your png images are pure black and white. Try replacing them with full 24 bit pngs with color data and see if they then appear correctly in the NW.JS exported version.
  8. Unfortunately there's no such thing as avoiding problems an any OS, especially Linux as there are so many variations that people continue to use. Also, [please keep in mind even the Mac represents a tiny percent of our user base or purchases, but requires equal time for customer support and bug fixes, Linux is even more so that case. The only possible way for a small business to support Linux is to support only the most commonly supported Linux distro.. in our case, we would only target support for the same exact distro of Linux which Steam requires, since our products are also on Steam.
  9. R9 is the most recent build for Mac.
  10. If you purchase Spriter on Steam you will automatically get the Steam version of Spriter 2 as a free upgrade as soon as it becomes available.
  11. Construct 2 and 3 don't have built-in ragdoll functionality. Maybe you could use Spriter's overide feature combined with Constructs physics behavior, as in this case: https://www.youtube.com/watch?v=hVsKv3cAC_4 Please post your English translations. I thought your post was spam. Fortunately, I checked through Google translator. Конструкт 2 и 3 не имеют встроенной функциональности ragdoll. Возможно, вы могли бы использовать функцию перерисовки Spriter's в сочетании с поведением физики Constructs, как в этом случае: https://www.youtube.com/watch?v=hVsKv3cAC_4 Пожалуйста, ра
  12. Sorry about the delayed reply. Edgar has it on the top of his to do list and will work on the issue as soon as he can. We'll report back here when there's a new build to try which will hopefully resolve the issue for you. Thanks for your patience.
  13. Did you post in the right forum? Does this have anything to do with Spriter?
  14. Don't worry, that is a self-updating executable. It will download the latest code into itself automatically.
  15. There is no rag doll feature in Spriter, you have to hand animate everything by posing key frames and it will tween between them.
  16. Both Edgar and I just re-tested the system, You did enter the password correctly but now you must go back up to the drop down list just above this message and now the Spriter 2 alpha is selectable. Choose this and Steam will replace Spriter pro with the Spriter 2 alpha. The next few update alpha builds won't be usable for actual projects, as we are introducing each core feature and then incorporating it with the previous feature. A lot has been done for all core features under the hood and individually, but it will be a while until it can all be brought together and tied in with the UI ne
  17. You must log into the website version of Steam first, with your Steam account which owns Spriter Pro, then the link should work.
  18. If the target platform is PC it's highly unlikely there will be a performance issue, unless you have a huge number of these Spriter objects or other elements to your game eating a lot of processing power. It's worth a try to switch over and see.
  19. Can't you check if the sprite is mirrored and mirrored it's replacement sprite via the same event? You should be able to unless you are using the draw self mode and are not using the spriter object in the mode that uses Construct sprites for each body part. You should theoretically be able to copy all of it's transforms (height, width, angle, opacity, and whether or not it's mirrored)
  20. A fair criticism. We'd not anticipated Spriter 2's development taking this long, and the intent was to (in a timely manner) replace Spriter Pro for most users with a more stable and powerful tool which would also be faster and easier to debug along the way when issues were found. We truly are sorry for that and very appreciative of the patience and support the community has shown us. We're very humbled by it and determined to finally get Spriter 2 to a fully usable and state and ready to improve on the Spriter Pro experience in every way as a free upgrade to a much more powerful and flexible t
  21. Not directly, no. You're using the right approach by using a place-holder sprite in Spriter, and then controlling it in construct. You could try making it display a totally invisible frame once it's in construct. (just find the sprite and erase all pixel data from it's frame) and then have an event that every tick-sets the replacement weapon sprite in the same exact position and angle and scale as the place-holder sprite, and having events that check if specific character maps are active and if so, then change the sprite to specific animations.
  22. Sorry, not yet. When Edgar gets a chance he needs to follow up wit5h Ashley at Scirra to work out the real solution. Sorry for the inconvenience. We'll report back here as soon as we're making progress on this.
  23. 1) Yes, if you buy Spriter Pro on Steam you will receive Spriter 2 automatically on Steam once it's released. 2) The products and programs are the same except the Steam version Spriter Pro requires you be logged into your Steam account in order to use it. 3) There have been no update builds of Spriter Pro since then becasue we have switched development to Spriter 2, which is making good progress but had suffered many delays for various reasons. 4) I'm not sure yet. I'll discuss this with Edgar and our contacts at Valve.
  24. It will be a suite of extension features available for purchase which will greatly expand Spriter 2 with very advanced features including many procedural functions. For the most part, Alchemist features won't begin to appear until all the core features of Spriter 2 are rock solid and those who pre-ordered it have been using it for actual projects.
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