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Mike at BrashMonkey

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Posts posted by Mike at BrashMonkey

  1. On 11/12/2020 at 3:31 PM, pesij said:

    I get the error missing msvcp120.dll file error I don't know from which program it came maybe more than one, how to detect the problem and fix it? where should I find the file or just to format the whole PC and reinstall the WIN 10?

    We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html

    If you don't want to or can't install the Adobe creative cloud, then please do the following:

    Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe
    The  32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe
    IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. 

  2. 2 hours ago, Draice said:

    Hey folks, I'm a new user whi recently pre-purchased Spriter 2. I sent an email to Brashmonkey with an enquiry last week, but hadn't received a reply yet, so I got to thinking that perhaps direct emails aren't the best way to start a dialogue, as they may be too busy or inundated with other emails. So here's my question again.

    Does Spriter Pro support tinting black, or if not will it be a feature in Spriter 2? An example of what I'm talking about can be seen here:



    Spriter 2 currently has basic color tinting per image. It's possible other shader and tinting options will be added at later dates but we can't guarantee which ones and when they will appear at this time.

  3. Unfortunately with Spriter pro you'd need to use segments. Spriter 2 will be fantastic for snake type things, but won't be ready for real project use for a while longer.

    If you plan to only export full frame animations, GIF's or sequential images then you could use the unfinished and imperfect "Skin" mode in Spriter Pro... despite its flaws, many Spriter users have done some really fantastic animations with it. But remember, this is not supported in any Spriter plug-in for game engines/languages, so only use this if you plan to export and use full frame animations.


  4. It's good timing that you asked. Edgar just posted this update today:

    regardless of the fact it should soon be very simple, you currently can replace the scon file directly in C3 by deleting from the files folder in the project explorer and re-import it, however, if you've added new images then it get's more complicated...

    If it's in the draw self mode and only uses one texture image for all the body part images, then you can just edit the Spriter objects image and load in the new image which includes the additional images.

    I suggest you hold off a few days and see if updating becomes really easy.

  5. 3 hours ago, Rawdesh said:

    How about add on FAQ questions, "Can I test Spriter 2 alpha version?" or something like that. Interested to test, but took while before I find how manage that.
    Looking good so far! :)

    great idea. thanks.

  6. 17 minutes ago, Rawdesh said:


    Oh, sorry. Using Windows 10. And Spriter release 11. 

    When i got that issue, I rename object in Z-order with F2, and press enter. Then it goes to "Alt + Click", and that change then with arrows.

    And then can't rename any other object, even with right mouse click. 

    I tested with my desktop and laptop computers.

    I've been able to reproduce the bug. I never ran into this before... maybe a windows update along the way broke this. There is a decent work-around. I discovered that if you select another animation and go back to that animation you'll be able to rename things in the z-order bar again. Sorry for the inconvenience. 

  7. 8 hours ago, Rawdesh said:


    Renaming objects doesn't work for some reason on Z-order window. Or it works couple times and then nothing happen with F2 or via right click -> rename.

    Also when going thru objects in Z-order windows with arrow keys, it like "jump" suddenly to palette / alt + Click selections (create bone/box/point).

    Thanks very much for reporting this.

    Please always let us know what OS you're using Spriter on when reporting bugs or other problems.

    In the meantime I will see if I can reproduce this issue on my Windows installed version.


  8. On 9/18/2020 at 9:59 PM, Zuzu said:


    How can I get Spriter 2 via steam? Any links, or is it only visible to people whom have purchased Spriter Pro? I would be grateful if you can give detailed explanation? It is very confusing thus far. Thank you.

    Can I still get Spriter 2 after purchasing spriter pro on steam?


    log into Steam on your web browser with the account which owns Spriter, then go here and read the post to the bottom, it explains how to access the alpha build of Spriter 2:  https://steamcommunity.com/app/332360/discussions/1/1743355067128015969/

  9. On 9/8/2020 at 7:38 PM, animaman said:

    Where is the Spriter 2 tutorials?

    What features will have?

    Im new to this things but Im thinking of buying this software.

    First i need to see tutorials before i buy it...a trial version would be nice too.

    Some things i need to know:this software will be good for mascot logo quick animation motion graphics like 10 seconds intro?

    This software is capable of doing rotoscoping?


    I'll be making Spriter 2 tutorials soon, and many concise and polished ones will be ready for the 1.0 launch. Currently there is the help feature in Spriter 2 which explains most of the features which are currently present.  (a question mark icon at top-left of Spriter 2 which brings up the help system)

    We don't have an official feature list yet, but the same general features of Spriter combined with advanced and flexible (no pun intended) mesh deforming feature is the key. Many features will be added and announced after the initial version 1.0 release.

    I'll release public tutorial videos in the near future but it might take a few weeks for me to make some. (very spread thin at the moment)

    Spriter 2 1.0 should be very capible of helping you create motion graphic style animations of long lengths.

    Regarding rotoscoping, There will be features to load in guide images and possibly even videos/animations, but I'm now sure when and to what degree those features will appear, either on the way to version 1.0 or later. Sorry I can't answer this question more concretely yet.


  10. On 9/9/2020 at 1:38 PM, l34765sgh said:

    "This version requires a new launcher.  Please download it from the original download location.  Future updates to the launcher shouldn't require a new download.  "

    Well, after trying to hunt that down finally found the old location. Downloaded the old launcher because the new one isn't in the intuitive spot it should be (first) & neither are labeled to differentiate the other.
     If you're not going to make a new thread with the location at least provide a link to the new launcher. :-|

    Posting link in spriter 2 forum section.

    Very sorry about my oversight. The new one was placed over the old file, so it just needed to be re-downloaded and installed. I'm glad you tried that despite my poor communication.

  11. On 9/5/2020 at 11:32 PM, FurryEskimo said:

    Ah, ok, I think I understand.
    Being able to animate a scene as you call it, would certainly be helpful.  I was hoping that I could take this original animation that has lots of key frames, and add my simple animation directly to it, with only a few key frames.

    Until Spriter 2 comes out I guess I'm doing this the hard way!  Phew! 

    You could export the animation as sequential images and animate the other object separately and then combine them together after the fact, especially if this is for inside a game.


  12. 48 minutes ago, FurryEskimo said:

    Perhaps I'm blind, but I don't see an option to 'copy the z-order across the entire animation.'  I can paste to all key frames, but that's about it.

    Also I'm sorry, I'll try to describe it better.  I have an animation of a tent with a lot of key frames, used to make the tent sway as the player sleeps.  I wanted to add a lantern outside of the tent that sways just a little in a soft breeze.  It should be very easy to animate, using only a few key frames.  The problem is, it seems like I need to animate the lantern for each existing key frame, which is considerably harder.

    Ah, you are not blind. That has nothing to do with Z order. Spriter was really designed to animate individual objects which would be assembled into full scenes inside games. it's not really designed to animate entire scenes with separate objects animating separately. The problem is everything shares the same key frames and easing if you turn easing on from any key to another. Spriter 2 will be much better suited to animating entire scenes. 

  13. 22 hours ago, FurryEskimo said:

    I don't want to go digging up old posts, but did this ever happen?  I'm editing a file now, and for some reason it has dozens of keyframes, and am trying to avoid the rather arduous task of editing Every frame individually.  Honestly I'm a little surprised I can't simply create a second list of keyframes, so I can just edit a single images basic animation, while all the others remain finely detailed.

    I don't understand what you're describing. If you're referring to changing the z order across entire animations you can fix the z-order how you want it in any key frame and then choose the option to copy the z-order across the entire animation.

  14. On 8/28/2020 at 4:06 AM, Penguin said:

    After stumbling across some marketing for Spriter, I decided to pre-order Spriter 2. The dates of posts here in the forum and the dates on the release make me wonder if this is actually abandoned. A previous user asked about it and looking at the dates of their concern (May 27, 2019) and the date of the last release (February 14, 2019)... it has been well over a year since anything released and even since that users concern. Aside from me wondering if I just per-ordered an abandoned product, I wanted to know the following:

    • Can Spriter Pro and Spriter 2 Alpha be installed on the same machine side by side? Or does Spriter 2 have to replace Spriter Pro?
    • If it is possible to install them side by side, can they both activated with the same key?
    • Is Spriter 2 still being worked on and is it ever going to be officially released?

    Thank you in advance for any of these questions you can answer.

    If you pre-ordered Spriter 2 here then you can use Spriter Pro and try the alpha of Spriter 2 at the same time on the same system. Only the Steam versions currently have that limitation, which won't be an issue once Spriter 2 is officially released, then it will be it's entirely own product on Steam.

    Spriter 2 is not abandoned. Edgar is and has been hard at work on it, but several factors including injuries from a previous automobile accident slowed down its development, especially in the past. A new alpha build should be released in the next several days and we try to release new builds every 2 or 3 weeks.


  15. On 8/20/2020 at 10:40 PM, SoloCrowd said:

    when can I get my pro confirmed so that I can reach the new forums and try out the beta. I have emailed all my legal stuff to you guys months ago and even tried the second time. But never get a reply? Solo Crowd

    Hi SoloCrowd.
    sorry for the inconvenience.
    If we never replied then either we never received your email or our reply got lost in spam filters. Please email me at mike@brashmonkey.com I'll personally help you out as fast and as best as I can .
    Did you purchase Spriter Pro here on our store, or via Steam, or via the Scirra or Fusion stores? If you purchased it here on our online store then it was with an old account or old email address. When you email me provide as much info as possible so I can find the record of your purchase.

  16. On 7/8/2020 at 7:06 AM, Sallick said:

    Will Spriter 2 work with Construct 2?

    The plan is to support C3 as much as possible, but it's unsure if a C2 plug-in will be developed as C2 is being officially retired. I'll discuss it with Edgar when I get the chance.

  17. Ah, darn. I think the issue is you're using the draw self mode and importing the Spriter project form the get go in that mode, with a sprite sheet instead of individual sprites. I think maybe Construct does not create the collision sprites when you import this way. I'll have to check with Edgar.
    In the meantime, if you zip up the entire Spriter project and send it to me I can verify the problem and hopefully come up with a fast solution for you.

    of course I won't show or share your Spriter project with anyone. ig you want to, send it to mike@brashmonkey.com


  18. 3 hours ago, Fabian1996 said:

    Hey Mike here i am again.

    I made a hitbox in spriter with the attack animation.

    Where can I find the hitbox in construct2? Is the hit box linked to the animation? Does the box have a different name?


    I like to hear it


    It should have been generated as a regular construct spriter with a name something like the nape of the spriter project followed by whatever name you gave the hitbox in Spriter. It is likely in a 'folder' (in the construct editor) with the other images that your spriter project uses.

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