arcadesindo
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Posts posted by arcadesindo
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Hi there, so I've been trying to append charmap for each character. It works well for one character, but when there are alot of multiple same character, sometimes the append charmap wouldn't working. @Mike at BrashMonkey @lucid
What I do, is just like this :
+ Touch: On double-tap gesture
----+ System: For each Characters
-----> System: Create object Thunder on layer 0 at (Characters.X, Characters.Y), create hierarchy: False
-----> Characters: Append character map "ThunderBlast"
-----> Characters: Set animation to "ThunderBlast" and play from start with a 0ms blend
-----> Characters: Flash: Flash 0.1 on 0.1 off for 1.0 seconds
-----> System: Wait 2 seconds
-----> Characters: Remove character map "ThunderBlast"
-----> Characters: Set animation to "Idle" and play from start with a 0ms blend
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Hi there, why we couldn't use multiple Entity in Construct 3? the objects got doubled even though it's the same resource.
I would like to create 2 different entities on the same character.
i.e Entity1 (collection of animation without holding a flashlight), Entity2 (collection of the same animation, but withholding a flashlight)I hope you got it. Thank you!
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7 hours ago, lucid said:
Hello. Sorry about that delay. I hadn't received the email, but Mike forwarded it to me. It was the problem I mentioned in my last reply. I will get this fixed in the next plugin build so this isn't necessary in the future, but you can fix the issue immediately by renaming your objects that have characters C3 can't use for object names (like spaces).
For instance if you rename JARI DEPAN to JARI_DEPANand JARI BELAKANG to JARI_BELAKANG
then future reimports work correctly.
Ahhh!! okay got it! Thank you!
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Hii, any update? Thanks!
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19 hours ago, lucid said:
hi @arcadesindo - I'm not able to reproduce the problem on my end. I did find that if you have characters (like dashes -) in your sprite names that c3 can't use in an object it will duplicate those. If you'd like to send us your zipped Spriter project to mail@brashmonkey.com I can take a look.
Sended, please have a check, thank you!
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On 4/24/2021 at 5:18 PM, Mike at BrashMonkey said:
This issue seems totally resolved. Make sure you're using the latest version of the Spriter plug-in, and the latest stable version of Construct 3, export your spriter project as scon, zip the images and scon only into a zip file with the exact same name as the scon file (but ending in .zip) and then drag in into the appropriate layout in your Construct project. This should properly update and replace the old one in your Construct project.
If this doesnt work, please screen record your attempt so we can see what's going on.Construct 3 r241 Stable
Spriter 2-6-2021b StablePlease have a check
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Hello, any update? I'm also have this problem till now..
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So, my art designer making each item animation with their own project. Now I've to combine those each projects to my main project.
I've already about importing other project to my main project. But, I don't know how to combine them in one animation? Look at this, entity_001 have one animation (baju1), I want it to be combine (copied) to entity_000 (CowokIdle_010 animation) also all its keyframe (baju1 animation). I've tried to copy paste each frame, but it doesnt work.
Moving sprites/bones of a complete animation
in Help and Tutorials
Posted
hoah thank you for the Hold M tips!