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ChadoriXD

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ChadoriXD last won the day on August 5 2018

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  1. Hi, Is there any news to this? Is there a way we could get priority support for this? Thank you.
  2. Hi, I recently made a bug report about an alpha issue with the Spriter .c3addon (c3runtime). We currently cannot show transparent animations with Spriter in Construct 3. I have made a very minimal project that shows the issue, here. Alternative link to the bug report: (https://www.construct.net/en/forum/construct-3/general-discussion-7/spriter-c3-addon-10-12-2019-130240/page-22) It's a very simple project, a simple white rectangular image with a fading animation, to show the issue. Hopefully it will make it easier to debug. Thank you. Best regards!
  3. Can those who have purchased Spriter Pro from the Scirra Store join the Private Alpha and test the new Spriter 2 features? You might have missed those who purchased from 3rd party stores. Thanks.
  4. It seems Lucid is starting to port the SCML / Spriter Plugin into the C3Runtime. References :: https://www.construct.net/forum/construct-3/plugin-sdk-10/custom-importer-api-now-availa-131293 https://github.com/Scirra/Construct-3-bugs/issues/2053 I just wanted to say thanks. @Mike at BrashMonkey
  5. I wouldn't want to pressure the Spriter Team, that's going too far. Though, I hope the C3 Runtime version of Spriter Pro releases before https://construct3.ideas.aha.io/ideas/C3-I-76 Construct 3's own timeline feature. After that, I doubt Spriter 2 releasing will impress anyone much anymore. Especially when the overhead with a native timeline is far more minimal than a 3rd party plugin which is parsed from a JSON. But personally, I'd prefer Spriter. I'm just crossing my fingers to whom will release first.
  6. There is a workaround we use. Though, probably updating the plugin is better. But just in case. Construct 2 :: New Project Drag and Drop the SCML into Construct 2. The Collision Boxes are then automatically created there with High Performance Mode. Standard Mode or Hybrid Mode. Save as .capx Import .capx into Construct 3. To be converted into a Construct 3 Project. From the Construct 3 Editor of that imported project. Copy the Spriter Sprites and SCML from the layout into your main project. From the Construct 3 Editor of that imported project. Copy the Spriter Initialization Events from the Spriter Event Sheet into your main project. You now have successfully imported a Spriter :: Hybrid Mode / Standard Mode SCML with collision boxes into your main Construct 3 Project. The workaround is easy enough to do. Although, @Mike at BrashMonkey if you still plan to update the plugin, if it's alright, please include the C3runtime. Thanks.
  7. I would also like to inform that the C3 SDK has some interesting features that you might like to use. Those include, Editor :: Preview. Draw and Preview plugins on the editor. Potentially can be useful for showing and previewing the initial animation/frame of the Spriter Plugin even while on the editor. Custom Importer :: Drag files to import into Construct 3 and make events, objects, instances, container and families automatically like on Construct 2. Drawing :: The C3 SDK already had drawing features available on the initial release. So, by now, it is stable enough to be supported. And a few already made use of it. There are probably a lot more. But I recommend you guys checking it out yourselves. Thank you in advance. - Chad
  8. I highly appreciate the support for the Construct 3 plugin and fixing the most recent issue it had. Reference: Although, there is a new important matter the Spriter Users of the Construct Community is in need of help. That is the support for c3runtime. The current Spriter Plugin only supports c2runtime, even though it is a Construct 3 addon. There are 2 runtimes available for the Construct 3 Editor. Those are, as previously mentioned, the c3runtime and c2runtime. The c3runtime has been available for a reasonably long time now. And it has been proven to be very fast, some tests conducted observed up to 500% improvement in both calculations and rendering. And a lot are waiting for the numerous plugins from c2runtime to be ported to it, including the Spriter Plugin. We would really appreciate for the support if Brashmonkey could port the Spriter Plugin into c3runtime. References:: C3 SDK :: https://www.construct.net/make-games/manuals/addon-sdk [+Full Drawing Editor & Runtime] Request Link :: https://www.construct.net/forum/construct-2/general-discussion-17/spriter-c2-spriter-2-teaser-53263/page-121 Thank you in advance. - Chad
  9. I just want to close this, as fixed. Thanks. Reference: https://www.construct.net/forum/construct-3/general-discussion-7/test-spriter-c3-addon-7-2-upda-130240/page-5?q=scml
  10. Hey again, new news. The Construct 3 - Spriter Plugin has problems with Sprite-sheeting. Construct 3 combines images including Spriter Images. So, what happens, is that, the SCML plugin can display the wrong image. So, the game developers that had ported from Construct 2 to Construct 3 also have broken games. Please, help us out on this by making a stable version of the Spriter Plugin as soon as you can. Thanks.
  11. Okay. We are looking forward to it. Thanks again!
  12. Hello. Can we get the Construct 3 SCML plugin updated. It has been half a year ever since the beta and a stable version would be very nice. There have been many changes ever since on Construct 3, including the Construct 3 Desktop Build, Stable SDK for the new runtime, Custom Importer SDK and etc... If it would be possible to as soon as possible have a Construct 3 version that can take advantage of the new features and also support the Spriter Hybrid Mode (High Performance Mode + Standard Mode) on Construct 3. Some of us also use the non-self drawing mode, so please support the said feature. Thank You. @lucid @Brashmonkey Reference to the SDK: https://www.construct.net/make-games/manuals/addon-sdk Reference to the Construct Forums: https://www.construct.net/forum/construct-2/construct-2-general-17/spriter-c2-11-22-test-c3-addon-53263/page-120#forumPost938541
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