
Banbury
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Banbury last won the day on January 16 2016
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UE4Spriter - Spriter for Unreal Engine 4 (WIP)
Banbury replied to Banbury's topic in Spriter Implementations
I hope my previous comment didn't sound angry or disappointed. I'm doing this kind of small programming projects all the time during my vacations, mostly as exercise. When the vacation is over, I release it as open source. Maybe someone else is interested and can make use of it. But I don't have the time to create a fully fleshed out product with documentation and all just for a lark. That's a lot of work and commitment. And writing documentation isn't exactly fun. Since I'm doing this for free, the only currency I get for working on a project is recognition. The more recognition, the mor -
UE4Spriter - Spriter for Unreal Engine 4 (WIP)
Banbury replied to Banbury's topic in Spriter Implementations
With the lack of interest, I didn't see any reason to put more effort into this. But it should be possible to compile it for other platforms. I can't remember putting anything Windows-specific into it. -
UE4Spriter - Spriter for Unreal Engine 4 (WIP)
Banbury replied to Banbury's topic in Spriter Implementations
Umm, it already happened? You can download and use it right now. If you do, I might continue working on it. -
SpriterPlusPlus - a C++ Spriter implementation
Banbury replied to lucid's topic in Spriter Implementations
I'm trying to add points and boxes to my UE4 plugin. But I couldn't find a way to access their names. Without the names I can't connect UE4 objects with points and boxes. -
Adoni Khalil reacted to a post in a topic: UE4Spriter - Spriter for Unreal Engine 4 (WIP)
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lucid reacted to a post in a topic: SpriterPlusPlus - a C++ Spriter implementation
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SpriterPlusPlus - a C++ Spriter implementation
Banbury replied to lucid's topic in Spriter Implementations
For complicated reasons UE4 requires that plugins have to be recompiled every time they are packaged into a game. So game-makers need the libraries and their header files in the project or they couldn't use my plugin. Trust me, I know what I'm doing. -
SpriterPlusPlus - a C++ Spriter implementation
Banbury replied to lucid's topic in Spriter Implementations
When I'm using the library, I only need the compiled and linked lib file and the header files. Currently the header files are mixed with the source files. So if I want to use them, I have to collect them from a dozen different folders. That's why in C/C++ one usually has a src folder with all the .c/.cpp files and an inc folder with all the .h/.hpp files. (The src and inc folders can have subfolders.) -
SpriterPlusPlus - a C++ Spriter implementation
Banbury replied to lucid's topic in Spriter Implementations
If you're working on SpriterPlusPlus again, you might consider moving all the header files into a separate include directory. It makes using the library a lot easier. I did it on my own fork for my UE4 plugin. -
RunnerPack reacted to a post in a topic: UE4Spriter - Spriter for Unreal Engine 4 (WIP)
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SpriterPlusPlus - a C++ Spriter implementation
Banbury replied to lucid's topic in Spriter Implementations
Is there a way to get information about a bone chain (e.g. a leg or an arm)? I would like to have the position, rotation and scale of all the bones in a chain at rendering time. -
lucid reacted to a post in a topic: UE4Spriter - Spriter for Unreal Engine 4 (WIP)
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UE4Spriter UE4Spriter is a plugin for Unreal Engine 4, that allows importing and rendering of Spriter animations in Unreal Engine games (Windows only as of now). Spriter project files and sprite images can be imported quickly. A Spriter component is responsible for rendering the animation. I tried to make the process of setting up a scene as hassle-free as possible. The whole project is open source (MIT license) and free to use. It can be downloaded from Github. Download Video Currently the plugin supports animations only. If there is enough interest I might add m