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Monkey_Balls

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  1. Like
    Monkey_Balls reacted to Mike at BrashMonkey in Teaser - Monkey Balls Adventure WIP   
    Looks like a poo-flinging good time.
    Best of luck with the project.
  2. Like
    Monkey_Balls reacted to lucid in Animation inside animation? Construct 2 sprite loops   
    @monkey_balls - Thanks for reporting the bug and providing the project.  Looking into this now.
  3. Like
    Monkey_Balls got a reaction from lucid in Animation inside animation? Construct 2 sprite loops   
    That is great @lucid, it's working perfectly now =]
    I'm really glad to be working with Spriter and how you guys keep up with developers.
    Thanks so much for the help o/
  4. Like
    Monkey_Balls reacted to lucid in Animation inside animation? Construct 2 sprite loops   
    @Monkey_Balls , that is correct, the Override Animation action only lasts for one tick.  

    Also, I've added a new action to set a C2 object to any Spriter object that should help with the pinning issue.  (also to be used every tick)
  5. Like
    Monkey_Balls reacted to lucid in Animation inside animation? Construct 2 sprite loops   
    Hi @Monkey_Balls To override the blinking animation, try using the Override Animation action.  For object name, put the eye sprite's object name (the name it has in Spriter), and choose to override the component 'image frame', and then for value, choose the frame number you want to display.

    For your other issue with the smoke lagging behind the rest of the object, a potential workaround was found here (https://www.scirra.com/forum/viewtopic.php?f=146&t=167801&p=1015979#p1015979), but I think I have an idea for something that could be added to the plugin to make it easier.  Please keep a lookout in the main Spriter plugin thread on Scirra forums for updates on that.
  6. Like
    Monkey_Balls reacted to Mike at BrashMonkey in Animation inside animation? Construct 2 sprite loops   
    The easiest way I can think of to get the effect you're after is by switching the animations off of loop mode in Spriter, and create a clone of each one with a blink in it, and add events in C2 which randomize whether or not it plays the blinking version or the non blinking version.
    I know its a little tricky, but the best way to ensure you don't have the issues you've been running into by using other methods.

    The Spriter plug-in for C2 does now allow for intercepting and overriding specific things, but I've not used those features yet.. its possible you could do something that way as well.

    cheers,
    Mike at BrashMonkey
  7. Like
    Monkey_Balls reacted to Mike at BrashMonkey in Animation inside animation? Construct 2 sprite loops   
    It's not possible to just try and force the sprite of the head or eye to animate via standard c2 events (because the Spriter object has full control of what frame its displaying based on the actual animation data at every screen update), HOWEVER you might be able to do so with the new overriding actions that Edgar recently added. I'm afraid I'm never used them and am too buried in other obligations atm to learn them.

    cheers.
    -Mike at BrashMonkey
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