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blackant

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  1. Like
    blackant got a reaction from Mike at BrashMonkey in Debugging time on windows   
    Hello,
     
    i m actually working on a debug process for my game and i fund it fun to instanciate over 635 Spriter objects in construct without any lost of performance !
     

  2. Like
    blackant got a reaction from AlisaMesy in better visibilty while moving key on timeline   
    actually  it's really complicated to see where you are moving a key when you grab one and try to position it somewhere in the timeline.
    a simple popup wich indique where the active draged key is could be nice
  3. Like
    blackant got a reaction from JohnnyType in better visibilty while moving key on timeline   
    actually  it's really complicated to see where you are moving a key when you grab one and try to position it somewhere in the timeline.
    a simple popup wich indique where the active draged key is could be nice
  4. Like
    blackant got a reaction from Ddyrinsyk in better visibilty while moving key on timeline   
    actually  it's really complicated to see where you are moving a key when you grab one and try to position it somewhere in the timeline.
    a simple popup wich indique where the active draged key is could be nice
  5. Like
    blackant got a reaction from JohnnyType in Sprite Import and Position in C2   
    hello,
     
    i'm having this little problem while playing my game with the imported sprite.
     

     
    As you can see, the sprites are positionned to be at 0,0 in spriter, but in C2 the Box collider center is used to be the 0,0
     
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