billymonks
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billymonks got a reaction from JohnnyType in Negative scale values in Trixt0r XNA implementation
Hello all, I apologize if I am posting in the wrong place.
I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
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Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated.
Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work. :mrgreen:
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billymonks got a reaction from lucid in Negative scale values in Trixt0r XNA implementation
Hello all, I apologize if I am posting in the wrong place.
I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
-->
Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated.
Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work. :mrgreen:
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billymonks got a reaction from sportrmhcnh in Negative scale values in Trixt0r XNA implementation
Hello all, I apologize if I am posting in the wrong place.
I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
-->
Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated.
Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work. :mrgreen:
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billymonks got a reaction from AlisaMesy in Negative scale values in Trixt0r XNA implementation
Hello all, I apologize if I am posting in the wrong place.
I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
-->
Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated.
Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work. :mrgreen:
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billymonks got a reaction from DarrenOl in Negative scale values in Trixt0r XNA implementation
Hello all, I apologize if I am posting in the wrong place.
I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
-->
Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated.
Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work. :mrgreen:
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billymonks got a reaction from Ddyrinsyk in Negative scale values in Trixt0r XNA implementation
Hello all, I apologize if I am posting in the wrong place.
I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
-->
Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated.
Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work. :mrgreen:
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billymonks got a reaction from Arrgincey in Negative scale values in Trixt0r XNA implementation
Hello all, I apologize if I am posting in the wrong place.
I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
-->
Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated.
Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work. :mrgreen: