Jump to content

billymonks

Members
  • Posts

    2
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    billymonks got a reaction from JohnnyType in Negative scale values in Trixt0r XNA implementation   
    Hello all, I apologize if I am posting in the wrong place.
     
    I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
     
    The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
     
    --> 
     
    Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated. 
     
    Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
     
    Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work.  :mrgreen:
  2. Like
    billymonks got a reaction from lucid in Negative scale values in Trixt0r XNA implementation   
    Hello all, I apologize if I am posting in the wrong place.
     
    I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
     
    The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
     
    --> 
     
    Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated. 
     
    Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
     
    Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work.  :mrgreen:
  3. Like
    billymonks got a reaction from sportrmhcnh in Negative scale values in Trixt0r XNA implementation   
    Hello all, I apologize if I am posting in the wrong place.
     
    I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
     
    The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
     
    --> 
     
    Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated. 
     
    Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
     
    Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work.  :mrgreen:
  4. Like
    billymonks got a reaction from AlisaMesy in Negative scale values in Trixt0r XNA implementation   
    Hello all, I apologize if I am posting in the wrong place.
     
    I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
     
    The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
     
    --> 
     
    Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated. 
     
    Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
     
    Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work.  :mrgreen:
  5. Like
    billymonks got a reaction from DarrenOl in Negative scale values in Trixt0r XNA implementation   
    Hello all, I apologize if I am posting in the wrong place.
     
    I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
     
    The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
     
    --> 
     
    Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated. 
     
    Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
     
    Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work.  :mrgreen:
  6. Like
    billymonks got a reaction from Ddyrinsyk in Negative scale values in Trixt0r XNA implementation   
    Hello all, I apologize if I am posting in the wrong place.
     
    I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
     
    The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
     
    --> 
     
    Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated. 
     
    Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
     
    Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work.  :mrgreen:
  7. Like
    billymonks got a reaction from Arrgincey in Negative scale values in Trixt0r XNA implementation   
    Hello all, I apologize if I am posting in the wrong place.
     
    I am working on a game using the Trixt0r XNA implementation of Spriter to display objects.
     
    The other night I discovered that bones & sprites which had negative X_scale values were failing to render in game.
     
    --> 
     
    Are there any known solutions or workarounds? Any help with this issue would be greatly appreciated. 
     
    Edit: As a workaround I replaced the bones and sprites that had negative Xscale.
     
    Spriter is an excellent tool and I am very thankful for its existence, even in its early state, and Trixt0r for his open source implementations which have saved me months of work.  :mrgreen:
×
×
  • Create New...