Thank you Trixt0r for your implementation. After adapting the generic C++ reference implementation for the Windows platform on the CF2.5 game engine, I am now porting this implementation to Android.
I used your code to perform this but I have got the usual first nightmare which is the coordinate system which is not really standard on this game engine.
I got this on grey guy standard example (see attached image).
From your experience, where do you think I need to investigate first and where in code?
- reverse Y on Load?
- reverse angle on Load?