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conceptgame got a reaction from Mike at BrashMonkey in Generic Java Importer
Hi all,
Thank you Trixt0r for your implementation. After adapting the generic C++ reference implementation for the Windows platform on the CF2.5 game engine, I am now porting this implementation to Android.
I used your code to perform this but I have got the usual first nightmare which is the coordinate system which is not really standard on this game engine.
I got this on grey guy standard example (see attached image).
From your experience, where do you think I need to investigate first and where in code?
- reverse Y on Load?
- reverse angle on Load?
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conceptgame got a reaction from lucid in SpriterPlusPlus - a C++ Spriter implementation
Oh yes, thanks. It was exactly the problem.
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conceptgame got a reaction from lucid in SpriterPlusPlus - a C++ Spriter implementation
Cool! Really good job.
I will now be able to update it to the Clickteam Fusion 2.5 tool. For what I have seen so far it should be straightforward from my existing implementation.
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conceptgame got a reaction from Mike at BrashMonkey in SpriterPlusPlus - a C++ Spriter implementation
Cool! Really good job.
I will now be able to update it to the Clickteam Fusion 2.5 tool. For what I have seen so far it should be straightforward from my existing implementation.