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hieronims

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Everything posted by hieronims

  1. Hello, Do you have a plugin under development for Construct 3 ? This one is in beta currently and I would have liked to test spriter in a project Construct 3 Unlike Construct 2, Construct 3 works online at this address: https://editor.construct.net/ thank you for the news
  2. Slow object initialization Spriter on Construct2 Hello, At what point do I put the initialization file Spriter in events, because my game is complex I both global events and events related to a particular layout. My concern is that sometimes my main character is not initialized and sprites is on the ground. Should I initialize the object Spriter only when it is in the layout or can I do it before. In the initialization is done but sometimes late, then that's fine. This is probably related to the speed of the machine that executes the game. Thank you. To test the game is here: http://mazeofchronos.fr/jeux/0.0324/ thank you in advance Jérôme PERRET
  3. Solved! This was due to a misunderstanding on my part ^^ A +
  4. It will be quite difficult because my project is pretty huge and mostly private . But I'll make it a little more and send you the link to the file capx . Have a good day
  5. Hello, I use the plugin to Sprinter with Construct 2. Everything works fine when I do previews, but when I export nw.js with the sprite of my character does not appear on screen. Finally one out of three times yes ... I did a lot of testing, Spriter object is present on the screen, to the right position on the right layer. It is visible in the properties and moves along the Spriter movement but does not appear on screen. I do not understand ... this rather mysterious. Thank you in advance Jerome
  6. Thanks for yours Thank you for your explanation again ^^ I'll take the time to read this: http://www.brashmonkey.com/spriter_manual/adding%20collision%20rectangles%20to%20frames.htm See you ^^
  7. I do not understand why should I create a sprite that I would use just for collisions when I want. While there is already a sprite in which I can make collisions active or not depending on the situation. There are several ways of doing things and mine fits me, why not make the behavior of sprites by Spriter manage in the same way as they are in Construct 2. I do not understand, is it too hard to put in the plugin Spriter C2? Thank you
  8. Since construct 2, when the sword of the character is in the scabbard, I want her to be disabled collisions. But this is impossible because collisions are always enabled. Do you know why and how to disable collisions? I tried everything and nothing works.
  9. I think it's a few more things like that, either. It's not the top but comes close ^^
  10. Hello, I understand your point of view! I still continued and find a way to do without cutting the movie in two parts ^^ The animated picture speaks for itself ^^ In your view how I did it?
  11. System: Windows 7 Sp1 64bit Graphic Card: Intel HD Graphics 4600 Controler Version: 10.18.14.4264 Spriter Pro Ver: R5 (last upload) But it's the same thing or some versions Bugs: - When you want to save in .scon if you first select the file to recover .scml name and then only if you select the format .scon Spriter does not take into account the change and records .scml - Sometimes I do not know and reproduce easily. When you are doing "Control + z" to undo several changes. Spriter loses all animation keys of the current animation. I note today the problems I encounter as they persist version to version. To the right place! Thanks !
  12. About this: Is this the right place to put the message. These worries are they known? thank you very much
  13. Bonjour, je suis Français, tu as besoin d'aide ? Pour créer des "bones", créér un premier "bones" en maintenant la touche CTRL appuyer puis dessines le "bones" avec la souris. Tu as compris pour les sous "bones" ? Pour qu'un "bones" soit l'enfant d'un autre il suffit que le parent soit sélectionné et que tu créés ensuite le "bones" avec CTRL appuyer. Concernant ton soucis, sélectionne un "Bones", puis appuies sur la touche B(Bones) et sélectionne l'image que tu veux associés. Et c'est tout. Bonne journée Ps:Je compte bientôt faire des tutoriels, ou alors traduire ceux de BrashMonkey. On peut aussi discuter via skype si tu veux.
  14. Can I report any glitches here? - When you want to save in .scon if you first select the file to recover .scml name and then only if you select the format .scon Spriter does not take into account the change and records .scml - Sometimes I do not know and reproduce easily. When you are doing "Control + z" to undo several changes. Spriter loses all animation keys of the current animation. I note today the problems I encounter as they persist version to version. Version Française au cas ou: Puis-je signaler les tout petits soucis içi ? - Quand vous voulez sauvegarder en .scon, si vous sélectionnez d'abord le fichier .scml pour récupérer le nom et si vous sélectionnez seulement ensuite le format .scon Spriter ne prend pas en compte le changement et enregistre en .scml - Parfois et je ne sais pas le reproduire facilement. Lorsque que vous faîtes "contrôle + z" pour annuler plusieurs fois des modifications. Spriter perd toutes les clefs d'animations de l'animation en cours. Je vous signale aujourd'hui les problèmes que je rencontre car ils perdurent de version en version.
  15. Thank you and thank you for your reply ^^ I have a lot of difficulty because I'm not host character video game. So thank you very much for taking the time to understand me and explain. I think I understand everything now, and I know through your messages possibilities and impossibilities of animation with Spriter software. What I miss is the animation experience, that's why I seek and I test different ways of doing things. Indeed, it would make more sense to ensure that the character stops to hit, then I can make a more accurate animation behavior must have a character that attack. But I have said than their present, I would be incapable, since I lack much knowledge. And I tired a little bit (that's two months I'm on the animation and the creation of a single character ...) So I left for the time in the animation as gif I show you and come back to you a few times. After reworked other aspects of the game: level design, graphics etc. To stay motivated, you have varied activities on her game. Thank you very much again and see you soon ^^ Hieronims
  16. Hey hey, not easy to be understood and to understand the other in the case of animations, then sometimes ^^ I set my current gif animations on trying. As you can see, the sword is in the luff. He then takes the character takes the sword and it hits the legs while animation remains the same. My animation market has 6 key frames. Imagine that the attack lasts two key time frames. I think to 5 attack animations which will start at frame 1 then 2 then 3 then 4 and 5. So when the next strike will happen, I would launch the attack animation that best or leg movement. And then I would resume after the attack animation mache + 2 key frames. The animations will attack so much the legs moving as in the walking animation. But may take up the sword and hit him. What think you?
  17. An example, with the sword out. For me I want it out of the sheath when the strike weapon. But the idea is there. I'll watch the comment BrashAdmin tonight. But I put this gif is quite telling ^^ See you soon
  18. Raybrite: The back color scheme is just for demonstration purpose which can help me ^^ Otherwise, I found a solution by changing the origin of the animation when it jumps. I have honed but it works pretty ready.
  19. Ps: I also use Construct 2 I have an animation running, jumping, falls and for each I want to add a weapon that appears in the hand of the character. Then play a leading animation without it changes the current movie. I just want to move your arms and add them a sword. Is it possible ? I started looking at the side of the character map, but I do not see how to use it in this sense ^^ thank you very much
  20. I would change the position of an animation, to put it a little lower on the Y axis Is it possible to change the position of all the sprites on all timelines simultaneously. Thank you in advance.
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