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neilb

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  1. I am experiencing an ongoing problem where all the sprite components become locked in place and can no longer be moved. I can click on them and set properties, but even though the action icon appears when mousing over the widgets, they can't be clicked on. The application has to be restarted to release the sprites. I believe that the UI is not detecting the mouse button being released sometimes. I think it's happening if I click or move too quickly. If I move very slowly and hold the mouse button in for a few seconds every time I click, it doesn't seem to occur as much. I've also seen a related problem when renaming sprites. A lot of the time double clicking a sprite name in the Z Order box locks the sprites so they can't be renamed. I can unlock this sometimes by randomly double clicking sprites in the z order box, or clicking randomly in the main sprite editing area until the edit box unlocks. Spriter R8 (from Steam) on Win 10 Windows 10 (64-bit)AMD Phenom II X6 1055T 2.8GHz8GB RAMNVIDIA GTX970
  2. Setting the scale of an object to 0 in either axis causes various issues: Either the value can't be changed to anything other than 0, the position of the object changes to a huge value, or the other axis is permanently set to 0 as well.
  3. OK, I figured out that it's the left and right click function of the middle mouse wheel. If I'm really careful when I press the mouse wheel in, then yes, the cursor becomes a hand and I can drag the view around. If I move the wheel a little to the left or right and it "clicks" then the hand turns back to the regular cursor, dragging stops and the sprite components become locked. I'm running mountain lion with a logitech M525 mouse. Edit: It's behaving as if the app is detecting the left or right click of the mouse button and dropping out of "view drag mode", but leaving mouse input disabled so that it can't interact with anything.
  4. I solved the problem. The answer was in the disallowed post. Can I get the text from that post somewhere? I can't remember the exact wording I used.
  5. Clicking the middle mouse button on a Mac causes all sprite parts to become locked in place. Nothing can be dragged, scaled or rotated using the mouse. Spriter has to be restarted to make the sprite editable again. Is this a bug or is it activating some feature that I can turn off? I keep triggering this one because the middle mouse is used to drag the view around in other apps I use regularly.
  6. The only animation that works with Spriter for Unity is Grey Guy. Anything else I import simply doesn't work at run time. Sprites import fine, the animations play in the inspector, but as soon as the app starts, everything except grey guy is stuck at the first frame of the last animation that was in the file.
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