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Robin Sommer

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About Robin Sommer

  • Birthday July 8

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    2D graphics/animation, adventurous game design/development and getting lost whilst creating worlds.

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  1. Congrats to all the winners!! Next time I'll put some more effort in and not decide to participate a couple hours before the deadline. I didn't expect much but I am happy with an honorable mention! I'll take it! Thanks for the feedback, it is an old project. Could not enter/show my recent stuff because it's all for the game I'm developing at the moment. Anyhow, I'd love to take part in a contest like this again in the future
  2. Just in time! This is my entry for the Awesome Boss Contest! In my timezone midnight has passed some hours ago, but thankfully the deadline was set in another timezone.. Can't wait for the results and congrats to all in advance, good stuff all around!
  3. I haven't read all the suggestions before me, so it might already be discussed.. But what I would love is the option to skew images in addition to the standard width and height sizing/scaling. I'm guessing this is something that will be a feature in Spriter 2, since it probably is a complicated matter and in line with the infamous deformation feature (can't wait!). The workaround is to skew the images up front when cropping and cheating with the width and height in Spriter, but it's not optimal of course. Though I'm sure you are aware of this all. A more reasonable(?) feature perhaps: It's not a biggy, but it would be nice if Spriter would remember the custom background color for each project. Including the custom color swatches. Those always disappear. Or another option that would work is adding a slot with a dark grey (or even better; last used custom color) next to the standard black, grey (default), white and custom option in the bar up top (don't know the exact name, but I think you know what I mean). I mostly work on dark grey backgrounds in pretty much all software. The default grey is a bit too bright to notice contrast, and the black is too dark for comfort. In my opinion anyways! Thanks for your continued support and service, Spriter made my life as a sole developer so good. Keep it up!
  4. Hi! I've come across a weird one; 'Undo' doesn't work? Neither the ctrl-z shortcut nor the manually clicking 'Undo' in the Edit menu or green 'Undo' arrow button. Just now, I created a new project for a new character. I'm using the same version (Pro r8) as some time before, but I did not encounter this ever before. The undo action works fine when I start up Spriter and open a project, but when I click somewhere outside Spriter - in this case I'm browsing YouTube, playing, pausing etc. on a second monitor, in between my work in Spriter - and go back to Spriter, the undo action does nothing. Windows 7 (64-bit) Intel Core i7-3770S CPU @ 3.10GHz, 3.10GHz 8GB RAM Intel HD Graphics 4000 NVIDIA GeForce GT 640M I hope this isn't addressed already, I couldn't find a similar recent post on here. Hopefully this can be resolved, because I need to be able to multitask. Thanks in advance! EDIT: Today Spriter worked fine.. Weird. Didn't update of change a thing on my computer. Fingers crossed this never happens again.
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