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jokderdeus

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Everything posted by jokderdeus

  1. Hi, You should rather use a compositing/animation soft like AfterEffects or even Flash to make such cutscenes. Spriter is not made for this but it is still possible to do it with it I think.
  2. Hello everyone !! I was wondering... is there any way to modify several curves at the same time ?? because I really looked for it anywhere and was unable to find anything... Do we really have to modify them one by one ? there is no other way ? Cheers !
  3. Hello everyone ! I am creating a video game with my brother. He is developping it and I am the artist. As he is doing it in HTML5, on construct 2, I looked for a cool software that would be convenient for these technics, and here I am ! Here you can have a look on how our characters gonna look in the game. I animate everything with spriter. Feel free to have a look on our website (I'm sorry it's mainly in french but I will update it, the game itself will be in english) at http://www.bel-ocean.com It will be a point and click kind of classical but with a little suprise in the gameplay =) Thank you ! ]
  4. Hello !! Here are some suggestions regarding the timeline ! - The play speed slider doesn't need to go under -100% and further +100%, right now the slider is a bit tricky to adjust because of too far extremes. - Adding a preset "plateau" for the tangent would be excellent. I think a lot of animators are using Plateau tangents and there is no presets for this. - Several tangents needs to be editable at the same time. A lot of productivity is wasted by doing it one by one. - The first key at the beginning of the timeline must be deletable. It would allow the animator to create some delay on certain parts into a loop. (About this one it's weird because it's actually like this on a previous version of spriter, the b6.1 I think, maybe I have a bug). - Some show/hide toggles are really needed. The readability can be really bad when bones are mixed with sprites on the side of the timeline. - The selection square really needs to be addable with another selection square with Ctrl or Maj when selecting keys in the timeline. Because right now we can only add to selection by picking each key manually one by one without the selection square. - Being able to create selection sets would be great !! -Being able to separate translation and rotation would be a major improvement as well, for example to put linear tangent on translation only and bezier on rotation. - When putting a key on a bone what have children, all the children are taking keys as well, it would be cool if we can choose to do not put any keys on children. And there is a very important bug I have noticed : The keys on the top are really confusing because they didn't disapears even if there is no keys under them. And also, when we change the tangent on a key on the top, it will change all the tangents of everything at this key (I mean even the objects without any keys on this time) which is really not convenient so I think it's a bug as well ? It should rather change the tangents only on the objects with keys ? (don't know if I'm clear with this one) Great work thank you very much and keep going !
  5. -The tangents are cool but it's very annoying to change them one by one. It should be a feature that allows to modify several tangents at a time. -When we start the animation we should be able to choose what kind of automatic tangent we want (linear, step or plateau) it would be much more convenient than retaking them one by one after while. -Sometimes we need to be able to put a key between two keys without changing anything, it miss a function for that (just a "set key" button basically) Cheers
  6. Snap to X or Y axis like in Photoshop while moving items. Snap to 45 degrees positions while rotating items. IK doesn't really work properly, the IK Handle is not movable when we try to move it and moreover it moves when the root of the IK is animated what is not supposed to happen. In the hierarchy window, we can't modify hierarchy with several items at a time and moreover when this window is detached the manipulations in it doesn't work at all anymore. Same kind, in the Z-order window, we can't modify z-order with several items at a time. Object properties window is not refreshed when we move through the timeline. A neutral pose on bones feature would be great, because we can't reset position from a frame to an other which can be annoying when we want to be precise in the animation.
  7. Being able to freeze items Activate / desactivate the autokey feature would be great, Being able to switch into a mode without autokey and so with permanent changes, like for the z-order for example, being able to change the z order just one time for the whole animation. Being able to modify several curves at a time
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