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Everything posted by ffman22
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dev log 3 new version: demon golem animation progress part2 more info: http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post_18.html
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dev log 2 new version: demon golem animation progress http://youtu.be/Gbgjjc8eO1c more info: http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post.html
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new facebook page of the game. https://www.facebook.com/judgementproject
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soo the project, will start again, we create a new story and a new monsters and enemies. this is the first 1: and the first update of the new concept of the game. dev diary new concept 1: first test boss: demon golem more info: visit http://dragoncprojectdevdiary.blogspot.com/
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Just to make sure I cover all the bases for anyone else reading the thread' date=' if you just want to blend to transition from one animation to the next when you set an animation, just use the [b']Set Animation command, and choose a blend for Where to start playing this as well as the amount of time to take for the blend in Blend Duration: If you want to continuously blend between two animations (not just a transition), and constantly set the blend ratio manually, use the actions under Advanced: Animation Blending : [*:e6bwhkfr]Set second (blended) animation to start a continuous blend. (once) [*:e6bwhkfr]Set animation blend ratio as often as you need [*:e6bwhkfr]Stop blending second (blended) animation when you want to stop yea sorry lucid thank you for that :oops:
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hi I need help to create this effect: ] in the minute 7:00 some one can help me to create this blending effect with the spriter plugin in construct 2 o maybe you can share the examples capx. @lucid @brashmonkey
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Dev Log 23 main character animations update: http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif more info: http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html
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i wanna look in spriter the animations mask. for blend 2 o more animations in one. for example run with out weapon, and the pose of the arms with the weapon, to create the run with weapon animation.
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@lodger I sent you a mail =)
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this is some examples of my work progres: ice golem boss: http://giant.gfycat.com/EagerBackAmericanbulldog.gif main character: http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif I am working in the walk cycle right now, solving the arms problem xD http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif if you want guys i can share the old version of the character animations, for the moment i cant share the new one http://2.bp.blogspot.com/-TeA4XsD_B80/U8DHdvfG94I/AAAAAAAABqg/q_7XgpOmaDQ/s1600/main_char_animations.gif more info: http://dragoncprojectdevdiary.blogspot.com/ https://www.scirra.com/forum/viewtopic.php?f=180&t=94215
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thank you @BrashAdmin
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Hi brashmonkey support, I lost my free arts pack of the link that you sent when I bought the spriter pro version. and the links is offline, can you send me the links again?. thank you for your help. my mail is f_fman@hotmail.com
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Dev Log 20 . animations updates ver 2: spell cast animation: http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif walk cycle update: http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif Dragon arm spell: http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif
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Dev Log 19 . animations updates: spell cast animation: http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif walk cycle update: http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif
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Dev Log 18 new version of the main character, with more resolution 2 new animations with the new version of the main character. http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif
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Dev Log 16 new stamina system test, Dark souls style. https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* faster link: http://www.gfycat.com/GloomyLeafyBluebottle Dev Log 17 main char animations updates. checking more in: https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215
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GameSprout game of the week for Dragon Curse Project http://www.gamesprout.com/news_items/39
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new updates of the metroidvania game project DragonCProject. Dev Log 13 zone intro. (black fade out). new black fade out intro for the zones. http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif more info in https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215 http://dragoncprojectdevdiary.blogspot.com/
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Dev Log 12 Here is a first concept art of the goddes http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg first test of level up effect. http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif
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new oficial dev diary of my metroidvania project. "Dragon curse Project" http://dragoncprojectdevdiary.blogspot. ... ts-of.html
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all ice golem attacks in the alpha version. http://gfycat.com/EagerBackAmericanbulldog the link load more faster than the image attack 1------>jump attack: falls above the character,hurts him, and stun. second version: you can stun the golem if the golem falls on ice spikes on the floor attack 2------>rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid it attack 3------->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof second version: if you are in close distance you can be crushed by his feet, or you can counter his attack. attack4------->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damage attack5-------->arms attack: if you avoid his attack, he will stuck in the floor second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him
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here is the system to counter attack the ice golem. https://dl.dropboxusercontent.com/u/13512632/counter_attack.gif.gif and here some animations of the ice golem. https://dl.dropboxusercontent.com/u/13512632/ice_golem_attacks.gif
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ok no problem I will update it
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