Hi there my project involves a character with different kind of weapons(sword/greatsword/scythe/bow) i have done all the basic animations(walk/run/jumps/dashing/flying) and to save time i just create a sub file for each weapon and for the most part i copy paste the weapons and the top part of the character to fit with the already finished movement.
The problem begins when i do this, not only do i have to insert the top half of the character with the correct bones/sprites on each keyframe, but the z order messes up every time, things will jump forward, or back, and since this is a very complex character with a good 30 bones and 40 sprites, its a big problem for me.
An extension of this same problem is that many times pasting something wont even happen, i select lets say 5 bones and 10 sprites that are all in good hierarchy, but when i paste a random amount of unrelated bones are formed, or just part of the bones gets pasted, and they are messed up with their orientation, and sizes.
my question is is it my fault, or just something the program cant handle yet? mind you my character IS very complex, and i whould not be supprised if it was juts the program.