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kirbyUFO

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Everything posted by kirbyUFO

  1. kirbyUFO

    B4 Bug Thread

    Clicking "current time" to enter the time manually doesn't focus the text field - 90% of the time I end up hitting a shortcut key. Along those lines, it seems strange to me that pressing enter after entering a new timeline length doesn't "Apply Length" (though that text field does get focus properly) Also, skipping between keyframes moves the timeline's vertical scroll back to the top every time. It's okay when I've got the timeline window undocked to fill my second monitor but in one window it's annoying to have to scroll back down to the layer I'm working on every time I skip a frame.
  2. Also, maybe disable the layer mouseover highlighting feature during playback? I find it useful when selecting, but distracting while previewing my animation. Some improvements to speed up Z-order sorting - moving multiple sprites simultaneously, keyboard shortcuts to move up/down one layer or move to top/bottom (like ctrl+] and ctrl+[ in photoshop), and definitely something along the lines of copy&paste just z-order to all frames. Filtering both z-order and animation layers by name could be extremely useful as well - the project I'm working on has 52 sprites for the main character and it's sometimes cumbersome to look for the appropriate one. Lastly, not sure if already mentioned elsewhere but it would be nice if the timeline could automatically delete "empty" keyframe markers at the top when there are no keyframes remaining on any individual layers at that point in time. Sorry for spamming your forum with a bunch of suggestions, my wife and I have really been enjoying using Spriter so far and it's opened up a lot of possibilities for the C2 project we've started!
  3. kirbyUFO

    B4 Bug Thread

    Also noticed that sprites replaced via character map don't pick up the custom pivot of the original sprite, resulting in a noticeable offset.
  4. Would be great to have an after effects style snap to existing keyframes while holding shift, applicable both to scrubbing timeline and moving keyframes.
  5. kirbyUFO

    B4 Bug Thread

    Apologies if this was posted elsewhere, I poked around a bit but didn't see it. Seems like IK lock/anchor doesn't update to the current keyframe when changing time. The preview looks okay but as soon as I drag a bone, the locked ones revert to the pose the bones were initially locked at. It works if I unlock and re-lock the bones, but it's a slowdown in my workflow.
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