hey, thanks for the quick reply, I just tried this on a new project using exaple sprites from hero example and it worked fine (well I had to tap ctrl+C a few times for it to react, but that's not a biggy) - so I couldn't reproduce the "_001" effect and this is probably because the previous scml was from an earlier version or something. using windows 7 here if that helps. I will try to reproduce this in a new scml file with the hero example, if I succeed I will post with steps.
cheers!
edit: ok, I get it now:
1) the ctrl+v works second time i press it - this is probably a bug of some kind.
2) when you drag the "sprite.png" from File Palette to "animation2" when it already exists in "animation1" it creates "sprite_001" - this is probably by design and can be lived with I believe.
3) when you ctrl+c "sprite" in "animation1" and double ctrl+v in "animation2" it creates a "sprite" instance in animation2 which is fine.
4) when you ctrl+c "sprite" in "Z-order" palette it doesnt seem to copy the sprite to the clipboard - Hierarchy palette ctrl+c also doesnt work - it works only if you select the sprite in the main window - this poses a problem when you want to copy a sprite that is covered by other sprites, you have to drag it to top of hierarchy palette, select it in main window, ctrl+c, drag it back on the hierarchy pallete and paste it when you want it.
hope that helps!