1. Make shortcuts configurable. 2. Allow to snap the rotation, scale and position of an object. For example: -Rotating can snap to nearest multiple of 30deg -Scaling can snap to the nearest multiple of 0.5 or until it collides with another object -Position can snap to a grid or another object 3. When zoomed in and moving an object, it doesn't snap to a pixel - you can move it by less than a pixel. It should snap, or at least you should provide it as an option. 4. When a bone is selected and a sprite is overlapping with it, when I click on the bone again I don't want to do nothing - I want to select the sprite! The same applies when a sprite is selected and the bone is not. 5. Why can't I change the size of bone hierarchy window to a smaller one? It's minimum size is too big. 6. When I drop the sprites on canvas while zoomed in the sprite I'm dropping is not on the zoomed in canvas, it should be so I can see where I'm placing it. 7. I want to set that default pivot point of my sprites is center (I can see a checkbox ''default'' but it's disabled).