I've done a search, but couldn't figure out how to create a hierarchy of sprites. I can link them to bones, but I don't really need to use a bone system. Seems like an extra step at this point anyway since there is no IK yet.
Some suggestions
- It would be nice to have an option to snap to keyframes when scrubbing the timeline. It's sometimes difficult to pinpoint where a keyframe is.
- Sometimes it's difficult to rotate bones. I end up moving them or selecting another bone by accident. Maybe make the selection point to rotate a little larger.
- During bone setup, I want to scale the bone, but then default the scale to 1...if that makes any sense. Similar to resetting the transformation in other animation programs.
- I'd like an option to lock the layout. I keep moving the timeline by accident.
- In 3D Studio Max, you can drag spinners (the up and down arrows) to change the values. It would be a good timesaving feature to have here too.
- Also from 3D Studio, shift draging keyframes to copy them would be nice.
PS - this is the first time I'm checking out Spriter since the A4.1 version...nice job overall. Can't wait to see the pro version.