Jump to content

Ray

Members
  • Posts

    4
  • Joined

  • Last visited

Ray's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I've played a bit more with this, and have been having some fun. I was able to spawn multiple monsters on the screen, and give them touch events to play their posture animations. I was able to a fluid loop animation by adding a copy of the first keyframe (on the first frame) to the last frame of the animation in the Spriter, and saving the resulting scml. I see in your notes that looping ,bouncing, and sound are still on the todo list, again, wow! great work! I did some testing, and was getting framerates of 8-34 on my Nook color running 3 monster instances in idle loops when i changed to 2 monsters, I was getting ~45fps with drops down to 14 / 15. (I use nook for testing because it is my slowest device) I imagine that less complicated structures would have fewer timer / transition objects, and would likely allow more on screen at once. I figured that you could want two complex monster type figures, maybe battling, along with background and other small animations, so that's why I was going for 3 monsters. I am going to poke around in there tomorrow, and see if I can figure how to expose an individual piece of the entity to touch or collisions.
  2. Wow, thanks for this! :D I was able to get this up and running, but first I had to take the example.SCML file and rename it so that the extension was in lower case. (There was a message in my debugger telling me exactly what to do) I look forward to playing with / studying this further! Have you been able to chain animations, or loop them? I tried putting a 2000ms delay and looped the 'posture' animation, but it looks like I have a delay after the end of the first animation, and before the second (very slight).. that, or the animation wasn't meant to be looped :D Again, thanks!!, I am sure i will spend hours playing with it! I'm sure there are a lot of folks in the community who will also appreciate this. -Ray
  3. Crash on Windows 7 Home Premium SP1 Moving the layers to change the Z order crashes Spriter. I have 4 graphic assets on the canvas, tried to move the third layer to below the 4th, crash.
  4. Excellent news on the integration with TexturePacker! The update was indeed HUGE. I definitely should have watched the video first, but have been having a lot of fun with it so far.
×
×
  • Create New...