I have a feature request that may seem a little strange at first, but let me explain. I would really like the ability to set and lock the pivots on the individual pieces at a global level for an entire character. The reason for this is that for the atlasing package we're using (Unity and 2D Toolkit) batching will break if you do a non uniform scale on the transform of the object. It's easy enough to take the curves and apply them to the built in scale component on the sprite but the pivot point can't be set on a per object basis, it can only be set a single time in the atlas. I believe that this limitation applies to most, if not all, atlasing solutions. We've already had a few times where a pivot got moved by accident during an animation and we've had to go back in and redo chunks of it so that the character would show up correctly on import. It would be very handy to have a way to set and lock the pivots so that this can't happen by accident.