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MetaMythril

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Everything posted by MetaMythril

  1. You can't use the current version of Spriter with Unity as this plug-in only supports the earlier Beta format from a few months ago.
  2. Just wanted to ping and see how things were going on the main components of the API. :)
  3. Yeah, texture swap was the wrong phrase to use. I definitely prefer my character be compacted into an atlas that has its parts all mapped. Looking forward to it! :)
  4. Quick question, using this API, what would be the best way to do things like texture swaps (i.e. weapon/armor changing) as I want to be able to "upgrade" items. I haven't looked at Spriter in a while so there may be something in the newer versions that help support this, just asking as it would be nice to know once I get back to working with it. Thanks again for your support in developing this awesome API!
  5. Marked myself down for helping with the NGUI module on github since I use it in my current project.
  6. Sorry, off topic as well, as I second that remark!
  7. I'm not sure if this is addressed in the latest version but when I clone an animation so that I may color a few pieces in the derivative animation, it applies the coloring to the original animation as well.
  8. You are truly awesome! I hadn't had time to continue my development and as I came back to check on the file format changes I found this thread. I love that you added support for NGUI as I just recently purchased it when it went on sale about two weeks ago. Congratulations on a job well done and thanks for releasing it! :mrgreen:
  9. Looks much better and much more compressed. I have some thoughts on it but I'm about to head out the door. I'll gather my thoughts on it when I get back. Looking good.
  10. Managed to get animations working after some toiling. http://dl.dropbox.com/u/23549660/Unity3D/SpriterTestBuild/WebPlayer.html Current issues: -The walk animation seems buggy for some reason (not shown in the sample above) as some parts are moving out of place. -Still need to make it easier to manage the generated animations as there are two points I have that are hard coded. -Still need to update to the latest beta of Spriter and update my SCML reader. -More work needs to be done to improve performace. It's not bad as it is, but can stand to be better especially when developing for mobile dev
  11. ================================= UPDATE: For anyone finding this thread, Thinksquirrel did a fantastic job of adding support for Unity. Go here for info: viewtopic.php?f=3&t=534&p=1392 ================================= Hey guys, I just wanted to give a heads up on some progress I'm making toward a plugin for Unity. As of just recently, I managed to get the character imported though not animated just yet. Here are some screens of it in Unity: In the future I would also like to have one click generation of a sprite atlas so that I can get the draw calls reduced. All in good time I sup
  12. Wish I could put all three of my votes into Unity! Really looking forward to testing out Unity integration!
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