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Showing content with the highest reputation on 01/11/2025 in all areas

  1. 0.9.7.8 Change Log Additions Added visual hierarchy indicator to more easily tell which objects are a child of the currently selected bone Added tool tip window to help learn the basics. Tips update depending on selected tools and modes. Bug Fixes Fixed multiple bugs with multi-object transform widget Fixed multiple bugs when manipulating meshes and bones Fixed multiple UI bugs Known issues Multiple missing features and various bugs during this transition phase
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  2. Hello everyone! We've just released our latest build. This update completes the UI overhaul detailed in our previous announcement, with further refinements to window docking and general usability. We've also implemented significant backend improvements that will enable faster development moving forward, and these backend improvements also include the foundation for the new EntityPort animation system we'll be introducing in upcoming releases. In the meantime, some features are temporarily disabled and you may encounter bugs in this release. We're returning to our bi-weekly release schedule, with the next build planned for January 11th (taking a brief pause for the holiday week). Happy holidays everyone!
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