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Showing content with the highest reputation on 04/04/2015 in all areas

  1. Hi! I'm very new to this program and I'm just trying out the trial version. However, already I'm running into a problem. You see I use very small nes/snes style sprites, and when I export an animation to a sprite strip, the images become slightly distorted. I was wondering if there is a fix for this or if anyone knew why this was happening. I've tried exporting at 100% scale, 200%, 400%, and 800%, and I've tried shrinking down the larger scales in photoshop after exporting them, but none of these methods have really helped at all, I still end up with some sprite distortion with the finished product. Here is what the sprites should look like: however, as you can see here, the head being a good example, the sprites get squished when I export the animation Any help would be appreciated, Thanks!
    2 points
  2. Hi everyone. Please use this thread to post any suggestions you might have for features. cheers, Mike at BrashMonkey
    1 point
  3. Hi, I have a problem when importing the scml or scon file into Construct 2. It doesn't import the individual sprites/images, only the gray block with a number "1" appears. The sprites show up in Spriter (I'm not getting any "missing-image" pictures). The SCML and SCON file have the same name and are in the same directory as the folders of all the body-parts. Can someone help me with this problem?
    1 point
  4. Hey guys. From what I've seen on the youtube tutorials and reading up about it. Is there an easy way of having a character in Spriter do a spin or turn around in some frames by using the tool? Or do I have to make individual frames of the character turning then going back to side on? I was hoping there might be some tool to make it easier. Thanks -A
    1 point
  5. Kandles

    Chars made in Spriter

    Here's some things I've made with Spriter:
    1 point
  6. Hello I need someone with pro version of spriter to save my project with diffrent scale, 0.4, 0.6 and 0.8. Its an animation from Don't Starve game, I'm making mods for that game, but this mod needs resized animations, and that can't be scaled by game, cause then it scales all special effects on it to and it looks very bad. Contact me on steam if you want to help me out with this: http://steamcommunity.com/profiles/76561198027077262/
    1 point
  7. How long until the construct classic plugin is released? Thanks. we have been waiting for a long time, is it coming?
    1 point
  8. reading the litle. thank you reading my question and coach me. :-P
    1 point
  9. Hi all, i desperately looking for some help for the slow performance of spriter on my mac, it is a macbook pro with 16 gb ram and using a Geforce GT 650 graphic card, i have the latest spriter b11 running and turn off the open GL but still experiencing slow performance. pls let me know is anyone has a solution for it. many thanks
    1 point
  10. I purchased a key for myself and a friend recently and I was wondering if or how I could get steam keys for both of those. I followed the directions in the sticky, emailed support and only received a single key.
    1 point
  11. Hello! Love Spriter. I have a quick design/C2 question. Right now I have all my sprites/animations in one SCML file. That one file has my character, items, and backgrounds as different entities. If my sprite count gets very big though, does it matter if I'm still only using one SCML file for everything? Or is it better to create multiple SCML files and separate categories of sprites into them (like one for characters, one for items, etc.) and just create each when needed? I'm just wondering how it works from workflow/computer resources put of view. Thanks :)
    1 point
  12. Know that I apologize that the nature of this email is to "utilize monetary funds to acquire some sort of benefit", but I wanted to propose to anyone that if I offered seventy five usd for them to publicly post a photoshop-to-spriter how-to-build-a-dont-starve-like-character-from-scratch tutorial that included them shifting from a blank page in photoshop to a finalized bone-laced structure in spriter so I could get forward on my game design, I think I would be very appreciated as well as the gaming design community. \
    1 point
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