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Showing content with the highest reputation on 01/16/2015 in all areas

  1. Good time of day I apologize if not in that section speed as quickly as permissible excess ? heard that the changes will be in this respect or nothing has changed ?
    1 point
  2. Hey guys, I created this thread to let you discuss about the here mentioned topic, since this is not really Spriter feature related. Anyway, I tested the shading stuff with Spriter and pre rendered/generated normal maps. I used tombmonkey's flower girl for the tests (sorry tombmonkey, but the ZIP file, you provided, has not normal maps for every sprite. In addition your program (Crazy Bump, I think?) removed the alpha channel for the normal map, which would end up in some very ugly rendering. So I had to create my own with ShaderMap 2. But those which you uploaded are much better and smoother than mine. Maybe you could add the remaining if you've got time.) And here you have some screenshots: First of all the scene without shading: And here is the same scene with some lights and a dark environment: As you can see it does not look very good because the character was not designed for dynamic light rendering and the normal maps are really shitty. It looks like an emboss effect. What do you think? Maybe we could create some other scenes with different art styles and proper normal maps. - Trixt0r
    1 point
  3. Kiori

    Spriter r2 bug thread

    I still have issues on running this on windows on intel gpu, but none under linux. thought r2 might fix it, guess not. Perhaps its related to the frameskipping problem mentioned above.
    1 point
  4. Hi, I tried to launch Spriter on my archlinux system but got an error. segmentation fault (core dumped) ./Spriter Running ldd showed nothing unusual and it worked in a lubuntu vm. Gdb told me the error was caused by some qt code. I found another post with, what looks like the same problem: https://www.scirra.com/forum/spriter-early-adopter-sale-tools_p851923?&sid=216adbd35567c46a162b0a6a9930ee42#p851923. After searching around I found that it is most likely caused because I'm using http://i3wm.org/. After switching to gnome-session, Spriter worked. This looks like a general problem and not related to B11. It would be awesome if a dev could try to launch Spriter in a i3wm session and see if this causes the application to crash. Is anyone else using i3 and is able to run Spriter? thanks edit: I tried running Spriter in an active https://github.com/baskerville/bspwm session and got the same error (looks the same) edit2: tried the same using http://dwm.suckless.org/ and got the same error edit3: I changed the title from i3wm to tiling window managers because it looks like a general problem with these.
    1 point
  5. I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes. This is the output: QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled() QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished() QPainter::begin: Paint device returned engine == 0, type: 3 Qt has caught an exception thrown from an event handler. Throwing exceptions from an event handler is not supported in Qt. You must reimplement QApplication::notify() and catch all exceptions there. terminate called after throwing an instance of 'Magick::ErrorModule' what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282 Aborted (core dumped)
    1 point
  6. Hi everyone, Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
    1 point
  7. Just wanted to link to this on the main forum for anyone who's been waiting on this: viewtopic.php?f=3&t=12569
    1 point
  8. Very excited about this program guys!! Posting these as suggestions, but maybe there's already a way to do this... Ability to cancel mid-operation (position,rotation,scale) For example, I've selected a set of parts and in the middle of rotating I realize I started rotating the wrong parts, or maybe I'm just playing around and want to preview how the rotation would look. If I hit 'Esc' while I'm rotating these parts, it could cancel out of the operation without needing to undo. Simplistic paint I'd like to hack some really simple shapes together, or sketch out some ideas without having to jump to my workhorse image editor (Photoshop). These would basically be placeholder art that I'd reskin later.
    1 point
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