Hey guys,
I created this thread to let you discuss about the here mentioned topic, since this is not really Spriter feature related.
Anyway, I tested the shading stuff with Spriter and pre rendered/generated normal maps. I used tombmonkey's flower girl for the tests (sorry tombmonkey, but the ZIP file, you provided, has not normal maps for every sprite. In addition your program (Crazy Bump, I think?) removed the alpha channel for the normal map, which would end up in some very ugly rendering. So I had to create my own with ShaderMap 2. But those which you uploaded are much better and smoother than mine. Maybe you could add the remaining if you've got time.)
And here you have some screenshots:
First of all the scene without shading:
And here is the same scene with some lights and a dark environment:
As you can see it does not look very good because the character was not designed for dynamic light rendering and the normal maps are really shitty.
It looks like an emboss effect.
What do you think?
Maybe we could create some other scenes with different art styles and proper normal maps.
- Trixt0r