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joekinley

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  1. Like
    joekinley got a reaction from Arrgincey in Linux 64 Gif export crash   
    I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
    This is the output:
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.
    terminate called after throwing an instance of 'Magick::ErrorModule'
    what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
    Aborted (core dumped)
  2. Like
    joekinley got a reaction from Tvuxafei in Linux 64 Gif export crash   
    I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
    This is the output:
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.
    terminate called after throwing an instance of 'Magick::ErrorModule'
    what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
    Aborted (core dumped)
  3. Like
    joekinley got a reaction from Dryynrins in Linux 64 Gif export crash   
    I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
    This is the output:
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.
    terminate called after throwing an instance of 'Magick::ErrorModule'
    what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
    Aborted (core dumped)
  4. Like
    joekinley got a reaction from Dryynrins in Linux Builds still old   
    If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
  5. Like
    joekinley got a reaction from Ddyrinsyk in Linux Builds still old   
    If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
  6. Like
    joekinley got a reaction from BrandenMaw in Linux 64 Gif export crash   
    I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
    This is the output:
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.
    terminate called after throwing an instance of 'Magick::ErrorModule'
    what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
    Aborted (core dumped)
  7. Like
    joekinley got a reaction from Asuqytrau in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
  8. Like
    joekinley got a reaction from Dryynrins in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
  9. Like
    joekinley got a reaction from VlaxDync in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
  10. Like
    joekinley got a reaction from VlaxDync in Linux 64 Gif export crash   
    I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
    This is the output:
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.
    terminate called after throwing an instance of 'Magick::ErrorModule'
    what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
    Aborted (core dumped)
  11. Like
    joekinley got a reaction from VlaxDync in Linux Builds still old   
    If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
  12. Like
    joekinley got a reaction from Traceycof in Linux 64 Gif export crash   
    I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
    This is the output:
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.
    terminate called after throwing an instance of 'Magick::ErrorModule'
    what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
    Aborted (core dumped)
  13. Like
    joekinley got a reaction from UElabeal in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
  14. Like
    joekinley got a reaction from UElabeal in Linux Builds still old   
    If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
  15. Like
    joekinley got a reaction from UElabeal in Linux 64 Gif export crash   
    I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
    This is the output:
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.
    terminate called after throwing an instance of 'Magick::ErrorModule'
    what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
    Aborted (core dumped)
  16. Like
    joekinley got a reaction from sportrmhcnh in Linux Builds still old   
    If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
  17. Like
    joekinley got a reaction from Traceycof in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
  18. Like
    joekinley got a reaction from Traceycof in Linux Builds still old   
    If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
  19. Like
    joekinley got a reaction from MaribelSher in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
  20. Like
    joekinley got a reaction from AlisaMesy in Linux 64 Gif export crash   
    I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
    This is the output:
    QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
    QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
    QPainter::begin: Paint device returned engine == 0, type: 3
    Qt has caught an exception thrown from an event handler. Throwing
    exceptions from an event handler is not supported in Qt. You must
    reimplement QApplication::notify() and catch all exceptions there.
    terminate called after throwing an instance of 'Magick::ErrorModule'
    what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
    Aborted (core dumped)
  21. Like
    joekinley got a reaction from otvqcpmcym in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
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