orache Posted February 1, 2018 Report Share Posted February 1, 2018 hi there i create animations with spriter 2d and its well in software but it breaks down when i import it to unity(with Spriter2UnityDX) . difference position and rotation at the same frames !!!! i tried all variety of curve options (flat . auto , etc ) but it dont fixed Quote Link to comment Share on other sites More sharing options...
Dengar Posted February 2, 2018 Report Share Posted February 2, 2018 I honestly don't know. I never really got why some animations translate normally but others don't. Nobody's been able to tell me either. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 6, 2018 Report Share Posted February 6, 2018 On 2/2/2018 at 9:28 AM, Dengar said: I honestly don't know. I never really got why some animations translate normally but others don't. Nobody's been able to tell me either. is this a case of the difference between default pivot points set to images in the file palette VS manually changed piot points in key frames of animations? That's my best guess. Quote Link to comment Share on other sites More sharing options...
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