Konckeri Posted November 18, 2017 Report Share Posted November 18, 2017 Hello, I´m currently trying to import my spriter animations into Unity 2017. I imported all the unitypackages and dragged the folder with my scml.data as I was told in various tutorials. But neither an animation controller nor any animation clips (for example walking.anim) are created like they are in the grey guy example. Currently I don`t find any solutions for whaat I can do. Can someone tell me what I should do? Greetings, Konckeri Quote Link to comment Share on other sites More sharing options...
Konckeri Posted November 18, 2017 Author Report Share Posted November 18, 2017 I found the solution. I read through the SpriterDotNet.Unity documentation again and realized that I just needed to do this UnityAnimator animator = gameObject.GetComponent<SpriterDotNetBehaviour>().Animator; assignment in my script and to use the Spriter.asset. Now everything works just fine. Mike at BrashMonkey 1 Quote Link to comment Share on other sites More sharing options...
cheshirekatsmile Posted October 28, 2018 Report Share Posted October 28, 2018 Hello, I am having the same trouble with the animator. How and where exactly, do I add the line of code. Do I make a new script? Thank you Quote Link to comment Share on other sites More sharing options...
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