Jump to content

Bones connected to sprites messing up other sprites?


eggsandanxiety

Recommended Posts

I just started using spriter and I've been loving it so far for my simpler sprite animations! But I'm trying to create a walk cycle, I've used the right-click "replace the selected sprite image" to switch out all the legs and then I have the upper body and arms as seperate entities. I've been trying to add a very basic bone system to these to connect them but so far I haven't been able to. Everytime I use "B" to select images that are effected by bones it then completely disorients the other images in any other key frame. I'm not sure if this is just a bug or if I'm doing something wrong. I'll attach pictures here:

Capture.PNG

2.PNG

Link to comment
Share on other sites

Why does it look like you already have a bunch of key-frames before you make and assign your bones?
The proper workflow would be to assemble the images at zero on the timeline, make and assign the bones, test them to make sure everything is attached properly, THEN begin to animate.

If you assign images which already have multiple key-frames to bones it's going to cause such issues.

 

Every key frame can have a different number of images, bones, and bones can be parented differently to different images.. This can be powerful and useful, but also demands you're careful when getting started.

Does this make sense? 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...