Branden Clavier Posted July 9, 2017 Report Share Posted July 9, 2017 (edited) Okay I have some problems with getting my animations to load correctly in Unity. And I'm actually working with someone across the world so we are trying to figure out the problem through screenshots and we can't seem to figure it out. I'm not really that familiar with Unity (he is). Here is the basic outline of the problem, I will attach screenshots. First set we uploaded in, I did not create points on the animation, causing errors. Second set I created a point and copied it across all frames. Causing tons of overlapping of sprites. Then I tried creating one point only on the first frame of animation (for each direction) and the character repeatedly spins in a circle between the four points. Then I tried creating a point for each frame of each animation (not copying). That's also does not work for me. The closest we have gotten is it will play an animation but skip the last frame I believe. He's the one doing the Unity importing and he knows nothing about spriter and I know little about Unity. Any help would be appreciated. We have tried spriter2unity, spriter2unitydx, and spriterdotnet. If anyone has any suggestions or tips, it would be highly appreciated. Edited July 10, 2017 by Branden Clavier Added more info Quote Link to comment Share on other sites More sharing options...
Branden Clavier Posted July 9, 2017 Author Report Share Posted July 9, 2017 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 10, 2017 Report Share Posted July 10, 2017 I suggest you add Spriter2Unity into your topic subject title and contact the creator of Spriter2Unity, perhaps via the github. My best guess at a glance is you're using a feature Spriter2Unity doesn't support. Quote Link to comment Share on other sites More sharing options...
Branden Clavier Posted July 10, 2017 Author Report Share Posted July 10, 2017 Any tips for setting spriter up properly with points? I am using the instant frame tween and not linear. (I'm not using bones, drawing every frame in my art program.) Also thank you for the reply Mike. Quote Link to comment Share on other sites More sharing options...
Branden Clavier Posted July 11, 2017 Author Report Share Posted July 11, 2017 Alright if anyone was reading this, we figured it out. The creator for spriter2unity(DX) messaged me on github and suggested I not use that extension. He told me to use spriterdotnet. So I went on GitHub and read all the info on spriterdotnet and sent it to my coder. He was able to implement it into the game and we have our animations working great Thanks for the advice. Till next time. Quote Link to comment Share on other sites More sharing options...
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