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Posted

Hi.

Right now i'm using the open-source version of texture packer for libgdx that's on github, but I can't import the sprite and atlas that it made into Spriter (it doesn't recognize that it is an atlas). Also, buying texture packer pro or spriter pro is out of the question.

Thanks!

Posted

The atlas needs to be exported in a specific format, and I'm not sure if the free version of Texture packer supports it. With Spriter, you can use separate images, then create a clone of your project which creates and uses a texture atlas (sprite-sheet), including a texture packer (.tps) format one.

In Spriter's menu: File/Generate spritesheet for project images.

http://www.brashmonkey.com/spriter_manual/texturepacker support.htm

Other than these options, you'll need the pro version of Texturepacker or a friend or partner who has it to make the exports for you.

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