Bunions Posted March 22, 2017 Report Share Posted March 22, 2017 I am reporting this in help because I don't know if it is a bug in fact but it seems and feels like one. I sincereley hope not because I would rather not lose 8 hours of work. I am making an animation for Don't Starve Together that is 30 keyframes set to play over 16000ms on a loop. I am using the Spriter version that comes as part of their modding tools. It is a fountain. here it is as a crude gif / wip / concept form (ignore the aliasing on the gif please it looks much better in game and Spriter): So my issue is when I load the animation into my local mod to test it plays but each frame prior to the next remains on screen as a sort of artifact? I don't know how else to describe it, they wind up accumulating and layering and that's not at all the intended behavior. I wind up with a jumbled mess of water layered on top of each other in the fountain element and the basin. I don't know if this is a bug or user error but I pray to god its user error. I can supply the animation via zip if needed, and I will happily answer questions. Please help! Quote Link to comment Share on other sites More sharing options...
Bunions Posted March 23, 2017 Author Report Share Posted March 23, 2017 Figured it out it was indeed user error I was working like a goon and someone kindly pointed it out: I should be okay now. Also I got taught to R click to change images from a folder ... which I had no idea I could do ... my workflow will now be muuuch faster / cleaner. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted March 24, 2017 Report Share Posted March 24, 2017 Glad you got it worked out. Cheers. Quote Link to comment Share on other sites More sharing options...
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