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Unity import causing animations to break

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I've been trying to import a character idle animation to Unity but I've been having some trouble getting them to work correctly.

I'm currently using Spriter2UnityDX and when I import the sprite, it gives me a nice breakage of my character's arms and legs.

The intended (Spriter) animation is https://i.mdep.tk/yhwzJ while the unity representation is https://i.mdep.tk/RPQPn

Any help is appreciated.

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