I've been trying to import a character idle animation to Unity but I've been having some trouble getting them to work correctly.
I'm currently using Spriter2UnityDX and when I import the sprite, it gives me a nice breakage of my character's arms and legs.
The intended (Spriter) animation is https://i.mdep.tk/yhwzJ while the unity representation is https://i.mdep.tk/RPQPn
Any help is appreciated.