freezoid 0 Posted March 14, 2016 Report Share Posted March 14, 2016 Hello Spriter community. First of all please excuse me my english grammar... Recently I started making animations for a little game project using Spriter and Unity (2D of course). Using Spriter2UnityDX there appear some weird problems in timeline right after we export animations to unity. We reuse disappearing objects to save memory. So to avoid transition problem, animation sprites need to end with the same scale as they start. So in Spriter I made instant-like change to sprite's dimensions to 1:1 at the end of the animation. Unfortunately this solution just doesnt work in Unity. here is scml fragment of sprite being scaled Quote <timeline id="13" name="tułów"> <key id="0" spin="0"> <object folder="0" file="0" x="1.087265" y="-0.573752" angle="90.734521"/> </key> <key id="1" time="497" spin="0"> <object folder="0" file="0" x="-115.254706" y="7.366415" angle="90.734521" scale_x="1.780715" scale_y="1.763208"/> </key> <key id="2" time="500" spin="0"> <object folder="0" file="0" x="1.087265" y="-0.573752" angle="90.734521"/> </key> </timeline> Can anyone tell me what I'm doing wrong? Need more details? Quote Link to post Share on other sites
Mike at BrashMonkey 383 Posted March 15, 2016 Report Share Posted March 15, 2016 I recommend you add Spriter2UnityDX to your post title so it might get the attention of it's developer. He's the most likely to be able to help you. cheers. -Mike at BrashMonkey Quote Link to post Share on other sites
freezoid 0 Posted March 15, 2016 Author Report Share Posted March 15, 2016 Thanks. I've just done it. Quote Link to post Share on other sites
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