GimmickyApps Posted March 14, 2016 Report Share Posted March 14, 2016 Spriter 6.1, Win7x64 Why, when I copy a hierarchy Ctrl-dragging, does the copy (right) have reasonably sized bones, but the original (left) doesn't? These 1-pixel-wide-at-the-rotateable-part bones are a total pain to work with. Is there a way to set the bone width? Why did it come out different in the copy, anyway? I tried setting the scale x/y of the bone after selecting it, but this scales the sprite too, which is no good. Help? Quote Link to comment Share on other sites More sharing options...
adamcreator Posted March 20, 2016 Report Share Posted March 20, 2016 My best answer around this is to scale the entire animation via a copy of it by 2.0 or even 3.0. This makes the bones nice and fat. Then when you're done animating, simply remember to include a final step to shrink everything back appropriately, such as by 0.5. Quote Link to comment Share on other sites More sharing options...
GimmickyApps Posted March 21, 2016 Author Report Share Posted March 21, 2016 Awesome, I will give it a shot. Thanks! Quote Link to comment Share on other sites More sharing options...
GimmickyApps Posted March 22, 2016 Author Report Share Posted March 22, 2016 (Although, hopefully the devs also recognize that this is a rather situation to leave a user in...) Quote Link to comment Share on other sites More sharing options...
GimmickyApps Posted March 24, 2016 Author Report Share Posted March 24, 2016 OK, I'm having to redo my animation from scratch anyway. So, I tried to get the bones right this time. Spriter 7, win7x64. Here's what happens before I even attach anything: I'm just trying to make fat, easy-to-work-with bones. alt-drag to make a new bone. skinny. set Y-scale (why are X and Y reversed here, BTW?) to 3. nice fat bone. alt-drag to make another new bone. skinny, yet Y-scale is 3. set Y-scale to 6. nice fat bone. alt-drag to make a new bone. skinny, yet Y-scale is 6... Notice the Y scale keeps going up, yet when I alt-drag to make a new bone, it's skinny again--yet has the Y scale value of the previous bone. Workaround: click the canvas each time before alt-dragging a new bone. But I'd say this is a bug. Quote Link to comment Share on other sites More sharing options...
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