Nic Posted January 25, 2016 Report Posted January 25, 2016 I know there's probably an obvious answer to this but I've watched the tutorials and looked through the forum posts and can't find the solution, so I'm hoping someone on here might be able to offer some advice? I'm using Spriter to animate frame by frame (without tweens), using the 'instant' tween setting. Most of the animations will be 12 fps. I have set the project's timeline to 12 and there's one image on each of the 12 frames. When I export this as a PNG sequence it plays back perfectly but I'm not sure how to play it back in Spriter at the correct frame rate to live-view the animation. Am I supposed to leave the timeline at 1000 and space the 12 frames evenly between them? The only way I can see to do it is to change the timeline back to 1000 and tick the 'stretch keys' button to make it play back properly. Is this the right way to do it? Just want to check whether there's a simple thing I'm missing that can do this. I know this is not how most people will be using the software but any advice would be much appreciated. Thanks Quote
Mike at BrashMonkey Posted January 25, 2016 Report Posted January 25, 2016 Welcome Nic, This thread should get you on the right track: Quote
Nic Posted January 26, 2016 Author Report Posted January 26, 2016 Thank you for replying so quickly, that's really helpful. It makes more sense now, thanks. Quote
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