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what am i doing wrong???


mubot

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ive created an animation scene consisting of audio and a few layers of different graphics that im tweening from place to place and squashing/stretching... your basic game screen build up kinda thing..saved my work, now opening up the program today im trying to add in new elements to finish my scene and when i bring in a new graphic to the timeline it only shows up to the point where my previous animations started.(1st graphic was animated at 2000 on the timeline) ... im trying to add things prior to that (0 on timeline and extend to the end) but my new graphics will only continue to show after that 2000 on the timeline if i go thru and add new keyframes for all the new graphics at keyframe spots of the graphics from yesterday!?!?

i thought if i jumped to the end and put a copy of all the new graphics there it might extend them the entire length of the timeline, but that didnt work ...they just re-appear at the end

hope this makes sense.... im a total noob on this thing, but since work started using c2 instead of flash, im tasked with rebuilding everything in spriter/c2 (loving it so far)

thanks for the help!

-Mubot

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ok well i think i figured it out.... basically everything needs to be added to the stage b4 animating anything... otherwise new content only sh0ws up on the timeline up to the point of your 1st keyframe on any other timeline

i just need to plan better for future projects .... 20 years in flash, ya kinda get used to doing stuff a certain way  ... lol

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