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Spriter eating up too much RAM

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Hi all,


first of all congrats for this great tool, it's coming along a bit slowly, but overall it's a great tool.


I have a problem with Spriter Pro related with RAM usage: on my Windows 7 machine with 16 Gb of RAM, after I open 1 scml file of about 250 Kb in size each, the memory usage of Spriter Pro goes up to 600MB. When I open another file, it doubles up to 1.2 Gb. When I open a third file, it goes close to 2 Gb and it becomes heavily instable.


I basically have to close the program and open it again for every file that I load. Is that normal? I tried both with enabling and disabling OpenGL, nothing changes.


Thank you for your time, and keep up the good work!





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Ok, I think I solved the problem using a separate folder for every SCML file. 


To my understanding, Spriter loads up the entire content of the folder where the SCML file is, so that if you have a bunch of hi-res pics, they will be all in memory. But still I am not sure why, when you open the second file, the memory doubles up.


Best !

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