ciaps Posted July 16, 2015 Report Share Posted July 16, 2015 Hi all, first of all congrats for this great tool, it's coming along a bit slowly, but overall it's a great tool. I have a problem with Spriter Pro related with RAM usage: on my Windows 7 machine with 16 Gb of RAM, after I open 1 scml file of about 250 Kb in size each, the memory usage of Spriter Pro goes up to 600MB. When I open another file, it doubles up to 1.2 Gb. When I open a third file, it goes close to 2 Gb and it becomes heavily instable. I basically have to close the program and open it again for every file that I load. Is that normal? I tried both with enabling and disabling OpenGL, nothing changes. Thank you for your time, and keep up the good work! ciaps JohnnyType and Arrgincey 2 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 17, 2015 Report Share Posted July 17, 2015 Thanks for reporting this, ciaps, we'll look into it. Cheers. Quote Link to comment Share on other sites More sharing options...
ciaps Posted July 17, 2015 Author Report Share Posted July 17, 2015 Thanks Mike! Please do not hesitate to ask me any question, if you need more info. Best! Quote Link to comment Share on other sites More sharing options...
ciaps Posted July 18, 2015 Author Report Share Posted July 18, 2015 Ok, I think I solved the problem using a separate folder for every SCML file. To my understanding, Spriter loads up the entire content of the folder where the SCML file is, so that if you have a bunch of hi-res pics, they will be all in memory. But still I am not sure why, when you open the second file, the memory doubles up. Best ! Quote Link to comment Share on other sites More sharing options...
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