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Calling animations using Keyboard object.


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Hi Malakyas,


This actually has nothing directly to do with Spriter, and everything to do with basic game-coding logic.

If you analyze that one event you have you'll see the problem.  What is it actually saying?  It's saying "every tick (60 or so times a second) IF the down arrow is being pressed, then play the animation from the beginning"

Clearly you'd never see anything but one frame of the first 60th of a second of the animation, so long as down arrow key is being pressed.

The solution? Add a condition to the event:

Is Down arrow key pressed down

AND is animation crouch NOT playing


THEN set animation to "crouch" and play from beginning


I hope this helps.


-Mike at BrashMonkey

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