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Posted

So, I followed the tutorial for importing sprites, and have the custom save options set correctly; however, when I drag over the scml file, this sprite gets all jumbled up.

 

What's happening:

 

http://postimg.org/image/orklfhcuz/

 

What it should look like:

 

http://postimg.org/image/7x7zbww59/

 

 

 

Am I doing something wrong? I have the latest build of C2 and I have the plugin installed. Also, I just updated Spriter to Pro account. 

 

 

 

Posted

Does it look wrong while the game is playing or only in the layout editor? If you're only talking about the layout editor, then you're seeing the Sprites it created, and not an actually assembled dragon animation frame.

 

If you notice int he layout editor, you can click and drag each body part, they are just normal C2 sprites, but are associated with and used by the Spriter object that was created.

 

Cheers,

Mike at BrashMonkey

Posted

Thanks for reply, I think the issue is on the C2 Side. Looks like most animations are mysteriously vanishing/showing partial sprites. I'll report in after removing contradicting plugins/events. 

Posted

So, parts are missing when you PLAY the animation in game? Your screen shot seems to only be in the layout editor, which is completely normal..those are only sprites, not an assembled or playing animation. Please clarify this when you can.

 

Thanks,
Mike at BrashMonkey

Posted

Fixed!  Okay, so the invisible square that is imported in along with the sprite was set to invisible. I was trying to manually switch all the individual sprite images to visible. Also, with the latest update from C2, the sprite works flawlessly while running. It still looks jumbled when imported, but that doesn't matter since the spirte's position is determined by the placement of the clear square.

 

Phew... Learning experiences... 

 

THANKS!!!

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