ShockWave2048 Posted October 1, 2014 Report Share Posted October 1, 2014 I set shifted pivot in spriter animator (double click on sprite in list). And load scml file into starling runtime, so pivot not change, and animate breaks. Look at video - http://youtu.be/zyt8McqO3Ys AS3 code from github - https://github.com/treefortress/SpriterAS What i do wrong? (with bones, sprite do not show) (spriter project in attached zip) clock.zip Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 1, 2014 Report Share Posted October 1, 2014 Hi ShockWave2048, (Very nice looking project!) At a glance, Edgar thinks the most likely cause is a lack of support for default pivot points in the implementation. Unfortunately, until Spriter 1.0 is released he doesn't have the time to go deeper into the issue personally... but hopefully this information can be of help. There are two other Spriter implementations which might be worth looking into, linked below. http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=9999&hilit=starling http://www.brashmonkey.com/forum/viewtopic.php?t=14537 I also suggest contacting the creator(s) of the implementation, and see if this information can help them resolve the issue. Of course we'll check back in on this (and all major authoring system implementations) after the release of 1.0, but we can't guarantee how soon that will be, or how long (if at all) it would be before Edgar could directly resolve such issues.... Best of luck in the mean-time with your great looking project. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
ShockWave2048 Posted October 2, 2014 Author Report Share Posted October 2, 2014 Thanks for answer BrashAdmin! First link it's exactly same version SpriterAS that i have. But second link have nice working lib! Quote Link to comment Share on other sites More sharing options...
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